By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
curl-6 said:

If Bananza was indeed in development for Switch 1 at some point, that version would probably have been very different from what we're getting in July on Switch 2, cos I can't see that game's extensive environmental destruction working on Switch 1's CPU.

Keep in mind we had Crysis on PC running on a CPU weaker than the Switch 1, with full destructible physics.

And we can't forget Breath of the Wild's physics on the WiiU.

Both very impressive, though in DK it seems that almost the entire level can be deformed or destroyed rather just certain objects within it, all while running at 60fps. RAM capacity might also be a limiting factor, as Switch 2 has three times as much as Switch 1.