TomaTito said:
Yeah, my nephew got his Epic account banned by using a VPN (or that is what he says |
That must be painful, on Steam I have hundreds of games so I'd be tilted if the account got banned.
TomaTito said:
Yeah, my nephew got his Epic account banned by using a VPN (or that is what he says |
That must be painful, on Steam I have hundreds of games so I'd be tilted if the account got banned.
KLXVER said:
Not the current levels, no. But if you just let people pirate your games, then that might become a problem. |
If it didn't become a problem in the whole Switch 1 generation I can't see why it's suddenly a major problem for a new fresh console no one even understand how to emulate yet
IcaroRibeiro said:
Digital games are licenses, as such they can be removed. This is exactly the point of this conversation. Nintendo is trying to turn CONSOLE ownership into a license agreement. I.e. just like digital games the company can remove your right to play your console anytime they want |
You are aware games have always been licenses right even with physical? Every game has a license agreement companies just had no true way to enforce them until now.
| Soundwave said: The consumer is the one that wants an item that cuts into the publisher's margin, they should pay for it, not the other way around. Digital is the standard today, physical is just a secondary format, for people who need that they should be prepared to pay $15-$20 more a pop or get only a Game Key card. Even in the case of a Game Key card and/or Blu-Ray disc games (PS5) ... there's still the added cost of shipping/packaging + retailer wanting a $8-$10 cut per game . If onion rings at a restaurant cost significantly more than french fries at virtually any restaurant you pay more for the difference, the restaurant doesn't magically charge less for fries, that would just be dumb to expect any business to run itself that way. |
That is the case now; however, initially, when digital distribution began, prices were matched to the primary physical format. This was intentionally implemented to avoid undercutting physical retailers.
Regardless, the situation you're describing is already a reality in Europe, where we will pay an extra 10eur for physical copies.
IcaroRibeiro said:
If it didn't become a problem in the whole Switch 1 generation I can't see why it's suddenly a major problem for a new fresh console no one even understand how to emulate yet |
Well theres many people really upset with Nintendo right now because of the Switch 2 and the cost of its games. Ive seen the phrase "Yo Ho Its a pirates life for me" in SO many comment sections on Nintendo videos on Youtube. It has obviously made them concerned.
TomaTito said:
I was going to say that digital games should be at least 15 cheaper than physical copies, based on what you first wrote. But then I saw you already brought that up later. If digital games were actually 15 less, that would be okay, but it never happened. The digital publishers got all the extra profit. We, as customers, only got the convenience of having them digitally. |
There's no $15 difference because the royalty fee for a physical game has always been lower. It costs a publisher about 20% plus the retailer cut.
For digital games, console manufacturers themselves have become retailers, so the royalty fee was pushed up to 30%. At that point you are looking at a sub-$5 difference.
The major difference between physical and digital games for third party publishers is that digital doesn't make them worry about inventory. Physical games have to be produced in advance, so there's potential for losing money here if the printrun turns out to be too high.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.
Wyrdness said:
You are aware games have always been licenses right even with physical? Every game has a license agreement companies just had no true way to enforce them until now. |
Not really sure if every country sees physical media as license rights, license rights here are specifically for software
I can see why we need license rights for intelectual property regardless of the media. But license rights over hardware clearly crosses a line. There is no legal ground for a company what you can or should do with an electronic device
KLXVER said:
Well theres many people really upset with Nintendo right now because of the Switch 2 and the cost of its games. Ive seen the phrase "Yo Ho Its a pirates life for me" in SO many comment sections on Nintendo videos on Youtube. It has obviously made them concerned. |
Piracy never really hindered growth of gaming industry. It won't happen now. Piracy is more an issue in underdeveloped markets, and China
Besides it will take years before Switch 2 have emulators in any kind of acceptable state
IcaroRibeiro said:
Not really sure if every country sees physical media as license rights, license rights here are specifically for software I can see why we need license rights for intelectual property regardless of the media. But license rights over hardware clearly crosses a line. There is no legal ground for a company what you can or should do with an electronic device |
The hardware is purely created for the software so by turning off the software only the hardware by default becomes redundant, it still works it just doesn't run the system it's intended for they're essentially doing the same as the PC companies only difference is that it's on a closed platform.
Honestly this is a be careful what you wish for scenario because this is the reality of a fully online connected era that many longed for over a decade ago saying Nintendo should get with the times, like Soundwave said this and digital are now the standard.
IcaroRibeiro said:
Piracy never really hindered growth of gaming industry. It won't happen now. Piracy is more an issue in underdeveloped markets, and China Besides it will take years before Switch 2 have emulators in any kind of acceptable state |
Well the reason they are doing this now is to deter people from doing it before it becomes a problem Im guessing.