| Wyrdness said: 2017 Switch numbers were 14m today they're 152m, 20% back then equates to 2.8m we need more recent numbers than those and to further push the point home have those people stayed exclusively playing home console mode since maybe they were waiting on certain titles. However lets try and speculate on those numbers 30% back then were using it exclusively as portable yet Lite sales today are only around 13% of sales I'd guess that a static version would be less than 10% of sales. This harks back to my point as even the Lite itself is questionable as I'm convinced if it didn't exist sales would still find their way to what they are now just a bit slower which is why I see a static version as even more pointless the is already a solution in place filling the role. PS5 pro is a revision to extend console life it plays a much different role for Sony and tbh one that is more justified imo. |
During the COVID Panedmic when everyone was home bound, the vast majority of consoles likely didn't leave the dock as people stayed home.
But you are correct, we do need updated statistics, but another aspect we need to keep in mind is that people tend to be creatures of habit, they tend to like what they like.
| Wyrdness said: - Because Nintendo going after Sony's market has gone so well before hasn't it I mean the GC and WiiU really took off... Please it's a bad argument the two platforms sell on very different merits with very different market approaches, Sony is more focused on red ocean and solid third party support while Nintendo's modern era is the four market approach (blue ocean, red ocean, portable and home) where they cater even to each relying mainly on their first party library. One grabs the entire market they're in while the other carves out a sizable section of each market that's how they compete with each other. |
You are missing the point.
I am not stating they will take marketshare away from Sony.
I am not stating they will be successful against Sony.
I am stating it's a market Nintendo can access.
The fact I have had to repeat this multiple times is beyond belief and comical at this point.
| Wyrdness said: The irony is that it's the worst argument you could make because many of the PS4 consumers aren't into first party enough to buy a Nintendo platform so they wouldn't buy a static version anyway and the games they like they'd want the version of games with the higher settings many would opt for the hybrid version to play the games they like on the go. |
You are literally not even understanding the argument being put forth, so how you can falsely assert it's "the worst argument" is ludicrous.
| Wyrdness said: - Perhaps you're deliberately ignoring parts of the argument for the sake of your own, the Lite loses the Switching but still retains the rest of the concept a static version loses the Switching and a significant part of the platforms concept. I think the Lite is pointless as well but it at least retains most of the concept that the Switch centres it's identity on and as I pointed out to someone else if Lite sales are only around 13% then I'm not convinced these SKUs being absent would have made much difference to the total sales in the long run. |
Again, whatever argument you use to justify the existence of a Switch Lite, can be used to justify the existence of a Switch TV.
Those are the facts.
| Wyrdness said: - The 20% figure is addressed with someone else that number is from 2017/2018 as well. - Lite strips away the connecting to a TV it can however still do everything else so saying it strips away everything is false I addressed this above, Switch 2's price maybe higher on paper but inflation wise it matches the SNES which would be £390 today the exact same price as the Switch 2. |
It can't do everything else.
You lose Joycons, so you cannot do multiplayer gaming while mobile.
You lose HD Rumble.
You lose motion control support.
It has a lower battery life.
And of course, it cannot output to a Television.
Again, whatever excuse you make for the Switch Lite existing, can apply to the Switch TV.
As for pricing, the final price of the Switch 2 isn't done yet... Or have you forgotten the constant price rises in the last few years? Tariffs are a wild card for the US region as well.
Peoples disposable incomes have also reduced, so whilst the price of an "inflation adjusted" Switch 2 is trending at the same level as previous consoles, the real-world household disposable incomes have actually reduced as wages haven't kept up with inflation on top of the cost of living increasing.
Thus the wage to console cost ratio is significantly in a worse position than during the SNES era for the Switch 2.
You are being very anti-consumer. - Have you forgotten that you ARE a consumer?
| Shadow1980 said: I'd totally be okay if Nintendo made a handheld-only Switch 2 Lite and a home console-only Switch 2. All the internals are the same, but the form factor is purely one type of console or the other. One is just like the Lite was: a compact Switch with no dock and no detachable Joycons. The other is just a small box with a cartridge slot, an HDMI port for connecting to the TV, and a USB port for charging an included Pro Controller. That's in addition to keeping the hybrid model for people who like that "best of both worlds" approach. Nintendo's own internal data a few months into the Switch's life did show that 20% of Switch owners played primarily or exclusively docked, 30% played primarily or exclusively in handheld mode, and the remaining 50% of Switch owners played both. So, there would definitely be a large potential market for a home-console-only model for the Switch 2 just as the Lite had a market. |
To me it makes sense to have one set of internal hardware, multiple devices that run all the same software.
There are regions where gaming is primarily dominated by mobile. (I.E. Japan) Where other regions would be more receptive to a fixed-home console that hits a budget price. (I.E. Emerging Markets/Asia/Latin America)
And obviously keep a device that can do it all.
| Shadow1980 said: I'd totally be okay if Nintendo made a handheld-only Switch 2 Lite and a home console-only Switch 2. All the internals are the same, but the form factor is purely one type of console or the other. One is just like the Lite was: a compact Switch with no dock and no detachable Joycons. The other is just a small box with a cartridge slot, an HDMI port for connecting to the TV, and a USB port for charging an included Pro Controller. That's in addition to keeping the hybrid model for people who like that "best of both worlds" approach. Nintendo's own internal data a few months into the Switch's life did show that 20% of Switch owners played primarily or exclusively docked, 30% played primarily or exclusively in handheld mode, and the remaining 50% of Switch owners played both. So, there would definitely be a large potential market for a home-console-only model for the Switch 2 just as the Lite had a market. |
The CORE CONCEPT of the 3DS was the 3D display.
Literally half the variants ditched that concept.
Ninitendo was flexible enough to adjust to market conditions and consumer expectations and desires that generation, if they did what you wanted them to do, which is be Anti-Consumer, the budget 2DS would never have been released.
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