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Forums - Nintendo - Switch 1 to Switch 2 transition

Wyrdness said:
IcaroRibeiro said:

Your point is moot because there are plenty of games on Switch that are exclusive to the hybrid version and cannot be played on Lite version. The existence of said games did not hindered Nintendo to release Lite version anyway 

There is absolutely a market for home-only Nintendo console. Is that market big? Probably not, but if Lite can do fine with 25 million units sold lifetime I can't see why a TV-only Switch 2 can't survive with maybe 15-20 million units either

It would be cheaper than a hybrid, with better life and they could add a few tweaks with the economy in battery and portable components, like more providing more storage. A Switch 2 home with 512GB sold for 400 USD certainly have a good selling potential

It would be moot if making a version of games was the point perhaps you should carefully read again to get the point here are two clues the Lite retains much of the concept of the original and two Lite is there purely to create multi-unit house holds in other words make it easier to buy your kids or spouse one much like the way it wasn't unusual to have two to three DS' or 3DS in a house a TV version is very limited in offering the same thing.

The fact that only 25m Lites are sold out of the now 152m Switches highlights my point that the core concept of the Switch is the main appeal and selling point and removing aspects of that lessens appeal. The whole TV version argument reminds me a bit of the Wii HD arguments where people swore it was the way to go but it turned out the was a lot more to it than that.

2017 Nintendo's data state 20% of Switch users used exclusively as home console, against 30% that use exclusively as handheld. If gave an option to those gamers of a cheaper option of a Switch TV they would definitely get that, even more so if they are less expensive than the base Switch 2

That are multiple ways to increase hardware sales, and having different options is one of them. I mean, is there any point on a Switch OLED since it's basically the same Switch with better screen and slightly better storage? Yet the OLED is still the best selling SKU right now

Revisions are not supposed to sell dozens of millions, if they were then Sony would not release a PS5 Pro to sell maybe what? 10 million units lifetime at best?

Even a 10 million units Switch 2 TV would already justify its own existence 



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Wyrdness said:

- Yet the context of that comparison is saying PS4 sold this so a Switch TV can it's equivalent to someone saying Switch has sold 150m so the demand is the for a portable PC like Steam Deck.

I am highlighting the fact the PS4 is an entire addressable market that Nintendo could go after.
I am not saying the Switch TV will see those kinds of sales.
I am not saying the Switch TV will be equivalent to the PS4.

I am saying the PS4 addressable market was 117m consoles, one that Nintendo has neglected to a degree.

I don't know why this is a difficult thing for you to grasp? It's called competing and competition.

Wyrdness said:

- Lite adds to the player base by playing into the concept Switch is built around and as a result maintains more value within that concept as an appealing product a static version however doesn't it's no different to having a prior traditional Nintendo home console which falls outside of the current concept. Removing the TV aspect as done with the Lite still retains the intended concept out of the box for anyone who buys it a static version doesn't as you remove mobile gaming, the QOL aspects of shared household gaming etc...

Whatever argument you have to justify the existence of the Switch Lite... Can be used to justify the existence of a Switch TV.

The Lite loses all "Switching" capabilities, it's a pure handheld.
A Switch TV loses all "Switching" capabilities, it's a pure console.

The Lite literally loses the Switch concept.

I have been running you around in circles on this point... And you haven't even noticed.

Wyrdness said:

- If someone owns a Switch already why buy a static version even when it's cheaper? Lite as explained above plays into multiple units per household but what role is a static version going to play in a household that already has one? The only role this configuration would play is to solely replace the Switch unit at someone's TV and relegate the normal configuration as a portable which is completely different to what the Lite is doing.

Again. Same argument for the Switch lite.

If someone already owns a Switch, why buy a Switch Lite?

And as explained prior, the Switch TV adds more units into a household as it's another form factor that appeals to many.

I literally don't understand your anti-consumer argument, for reasoning against the existence of a Switch TV, it's cheaper, it's an extra option... You literally lose  NOTHING by having it exist.

Wyrdness said:

- It's not me not grasping it could potentially sell it's you overestimating it's appeal based on your own taste and not understanding the actual reason Switch sells to begin with. The form factor of the product is there to execute the concept they have in mind for the gaming experience they're going to provide that's the appeal of the Switch, the experience they have envisioned takes a lot of ques from the portable market devices with the game sharing, local gaming, mobile gaming, QOL or even Lan like gatherings and cross device features, this is what the platform is sold on and what the consumers buying it find appealing.

According to Nintendo's statistics, 20% of Switch users don't remove their console from the dock.

Extrapolating that to 150~ million consoles is potentially 30~ million devices. - That's potentially better than half of Nintendo's home consoles to date like the Gamecube, WiiU, Nintendo 64 to name a few.
https://www.giantbomb.com/forums/nintendo-switch-686899/interesting-switch-usage-data-from-nintendo-1816079/

You literally lose nothing by having a Switch TV exist, it's a cheaper, more durable device, having it exist is literally pro-consumer... And you are against that.
It doesn't make sense.

Many games on Switch are best played while the console is connected to the TV with the pro controller.

Wyrdness said:

A lot of this gets lost in the static version you proposed while the Lite retains all of it while still being able to do what the static version can do minus connecting to a TV, the only real argument you've provided is that it would be cheaper.

- Most households may have like one or two TVs at most tbh one that the family uses and maybe one the kids have if the is a second one.

The Lite literally strips away everything that made the Switch unique. Literally everything.

It's a pure handheld.

I want a fixed home console that throws away all the mobile stuff, I am not a mobile gamer, I want my consoles to last, I want it cheaper.

These are all positive pro-consumer, selling points... And you are against that? Like... Why? Why are you literally against having more options that are also cheaper  options? It makes no logical sense.

Remember the Switch 2 is the most expensive console Nintendo has ever released.

Other options that decrease the entry price will accrue more sales, because if the USA goes into recession and takes a few countries with it, you can bet Switch sales will be impacted and that is not good for us, gamers who need Nintendo to get a volume of consoles out in the world to justify their game development budgets and thus bring us great games.



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IcaroRibeiro said:

2017 Nintendo's data state 20% of Switch users used exclusively as home console, against 30% that use exclusively as handheld. If gave an option to those gamers of a cheaper option of a Switch TV they would definitely get that, even more so if they are less expensive than the base Switch 2

That are multiple ways to increase hardware sales, and having different options is one of them. I mean, is there any point on a Switch OLED since it's basically the same Switch with better screen and slightly better storage? Yet the OLED is still the best selling SKU right now

Revisions are not supposed to sell dozens of millions, if they were then Sony would not release a PS5 Pro to sell maybe what? 10 million units lifetime at best?

Even a 10 million units Switch 2 TV would already justify its own existence 

2017 Switch numbers were 14m today they're 152m, 20% back then equates to 2.8m we need more recent numbers than those and to further push the point home have those people stayed exclusively playing home console mode since maybe they were waiting on certain titles. However lets try and speculate on those numbers 30% back then were using it exclusively as portable yet Lite sales today are only around 13% of sales I'd guess that a static version would be less than 10% of sales.

This harks back to my point as even the Lite itself is questionable as I'm convinced if it didn't exist sales would still find their way to what they are now just a bit slower which is why I see a static version as even more pointless the is already a solution in place filling the role. PS5 pro is a revision to extend console life it plays a much different role for Sony and tbh one that is more justified imo.

Last edited by Wyrdness - on 11 May 2025

Wyrdness said:

This harks back to my point as even the Lite itself is questionable as I'm convinced if it didn't exist sales would still find their way to what they are now

Having a 35% less expensive version is by no means questionable, Nintendo wanted to target additional purchases and Lite satisfied this premisse. A Switch TV serves the same purpose. You don't need to drive the sales to extreme extents to be a useful revision 

3DS had 6 versions, every version addressed some issue a small group of customers have with the main 3DS. Permalite issue with Switch is he doesn't use it handheld, and by the numbers Nintendo provided that is an audience for home-console only Switch. In this sense OLED Switch is a much more useless revision, because it doesn't address any concern but it was still released anyway and it worked for both new owners and people looking for a second Switch 

In this sense, there would be nothing to lose in creating a stationary Switch 2 line. Would it make Switch 2 sales growth significantly? Probably not, but any more 5 million units sold are still money to be made 



Pemalite said:

...

- Because Nintendo going after Sony's market has gone so well before hasn't it I mean the GC and WiiU really took off... Please it's a bad argument the two platforms sell on very different merits with very different market approaches, Sony is more focused on red ocean and solid third party support while Nintendo's modern era is the four market approach (blue ocean, red ocean, portable and home) where they cater even to each relying mainly on their first party library. One grabs the entire market they're in while the other carves out a sizable section of each market that's how they compete with each other.

The irony is that it's the worst argument you could make because many of the PS4 consumers aren't into first party enough to buy a Nintendo platform so they wouldn't buy a static version anyway and the games they like they'd want the version of games with the higher settings many would opt for the hybrid version to play the games they like on the go.

- Perhaps you're deliberately ignoring parts of the argument for the sake of your own, the Lite loses the Switching but still retains the rest of the concept a static version loses the Switching and a significant part of the platforms concept. I think the Lite is pointless as well but it at least retains most of the concept that the Switch centres it's identity on and as I pointed out to someone else if Lite sales are only around 13% then I'm not convinced these SKUs being absent would have made much difference to the total sales in the long run.

- The 20% figure is addressed with someone else that number is from 2017/2018 as well.

- Lite strips away the connecting to a TV it can however still do everything else so saying it strips away everything is false I addressed this above, Switch 2's price maybe higher on paper but inflation wise it matches the SNES which would be £390 today the exact same price as the Switch 2.



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IcaroRibeiro said:

Having a 35% less expensive version is by no means questionable, Nintendo wanted to target additional purchases and Lite satisfied this premisse. A Switch TV serves the same purpose. You don't need to drive the sales to extreme extents to be a useful revision 

3DS had 6 versions, every version addressed some issue a small group of customers have with the main 3DS. Permalite issue with Switch is he doesn't use it handheld, and by the numbers Nintendo provided that is an audience for home-console only Switch. In this sense OLED Switch is a much more useless revision, because it doesn't address any concern but it was still released anyway and it worked for both new owners and people looking for a second Switch 

In this sense, there would be nothing to lose in creating a stationary Switch 2 line. Would it make Switch 2 sales growth significantly? Probably not, but any more 5 million units sold are still money to be made 

3DS versions all had the same core feature that is a poor comparison if Nintendo released a version with out a touch screen then maybe, Permalite no offence to him is not the primary target audience they've cultivated for this era he want's a more traditional Nintendo home console those days are gone hence why Nintendo never bothered with a TV version for the first Switch, the platform's identity is clear you can use it as a portable only or home only platform but it's core concept is bringing these together which is reflected in the marketing and features. OLED improves visual fidelity on the portable side thinking that is useless highlights a lack of understanding of the products appeal as a whole as it improves the overall concept instead of chopping parts of it out.

35% cheaper comes with removing part of the platform's concept identity which also runs counter to the current marketing plus this isn't like 3DS where all versions retain the core concept which runs the risk of consumer confusion, end of the day I find both the Lite as well as any prospect of a TV version pointless because I'm not convince in the long run that the platform would fair any different with out these skus.



Pemalite said:

I already touched upon this in my post... But I guess I need to make it bullet points instead.

The reasons to make a fixed home console using Switch hardware:

* Cheaper. (You are ditching mobile components.)
* Longevity. (No Lithium batteries to swell up and fail, matter of when, not if.)
* More devices in more places leading to potentially a larger player base.


And just like the Lite model "opens up the market" by allowing households to have Multiple Switch devices... A home fixed console literally does the same thing, it's more Switch devices in more places.

If -you- think that removing:
* Dock.
* Display with Touch.
* Lithium Battery.
* Battery Management System.
* Joycons.
* Speakers.
* Accelerometer
* Gyroscope.


And more isn't going to reduce the price by a decent margin, then you are living in a fantasy land, the Switch 2 is already Nintendo's most expensive console ever.

Nintendo already ditched the Hybrid approach (It's not a Hybrid, it's a mobile device that has a dock) with the Switch Lite, so it's not impossible for them to make other variants.

There is value in having multiple form factors run the same games, I am -not- a mobile gamer, I would throw my Switch OLED into the bin for a Switch TV instead.

I'd totally be okay if Nintendo made a handheld-only Switch 2 Lite and a home console-only Switch 2. All the internals are the same, but the form factor is purely one type of console or the other. One is just like the Lite was: a compact Switch with no dock and no detachable Joycons. The other is just a small box with a cartridge slot, an HDMI port for connecting to the TV, and a USB port for charging an included Pro Controller. That's in addition to keeping the hybrid model for people who like that "best of both worlds" approach.

Nintendo's own internal data a few months into the Switch's life did show that 20% of Switch owners played primarily or exclusively docked, 30% played primarily or exclusively in handheld mode, and the remaining 50% of Switch owners played both. So, there would definitely be a large potential market for a home-console-only model for the Switch 2 just as the Lite had a market.



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Wyrdness said:

3DS versions all had the same core feature that is a poor comparison if Nintendo released a version with out a touch screen then maybe, Permalite no offence to him is not the primary target audience they've cultivated for this era he want's a more traditional Nintendo home console those days are gone hence why Nintendo never bothered with a TV version for the first Switch, the platform's identity is clear you can use it as a portable only or home only platform but it's core concept is bringing these together which is reflected in the marketing and features. OLED improves visual fidelity on the portable side thinking that is useless highlights a lack of understanding of the products appeal as a whole as it improves the overall concept instead of chopping parts of it out.

The core concept and main purpose of the Switch 1 + Switch 2 is 

  • to sell games (both first party and third party games)
  • to give a good experience as a platform
  • to have the same development platform for handheld gaming and tv gaming instead of splitting development teams

The core concept of the Switch 1 + Switch 2 is NOT to force people into using both modes (handheld mode and TV mode), when they are only interested into one of these modes.

So why not offer a "Switch 2 lite" for "handheld only" gamers and a "Switch 2 home" for "TV only gamers" additionally to the normal Switch 2 for people interested in both modes? All three groups can play the same games (in the mode they prefer), nobody is paying for hardware features they'll never use.... instead they can use the saved money in buying Switch2-software.



Conina said:

The core concept and main purpose of the Switch 1 + Switch 2 is 

  • to sell games (both first party and third party games)
  • to give a good experience as a platform
  • to have the same development platform for handheld gaming and tv gaming instead of splitting development teams

The core concept of the Switch 1 + Switch 2 is NOT to force people into using both modes (handheld mode and TV mode), when they are only interested into one of these modes.

So why not offer a "Switch 2 lite" for "handheld only" gamers and a "Switch 2 home" for "TV only gamers" additionally to the normal Switch 2 for people interested in both modes? All three groups can play the same games (in the mode they prefer), nobody is paying for hardware features they'll never use.... instead they can use the saved money in buying Switch2-software.

Guess how you sell games and achieve all what you said by executing an appealing concept which the Switch does with its hybrid format, key point which I highlighted earlier would players who aren't usually enticed by first party titles bothered if they couldn't play the games they like on the go after all they'd likely have a PS4/Xbox/PC as well, the concept alone is what sold a number of multiplatform titles. Guess what also you're not forced to use what you don't need, some people don't really game online maybe we should make a version with out online functions to cater to them as well after all they're being forced right? Come off it, the selling point is the mode the standard platform is sold on hence why the vast majority of sales a good 87% going by numbers people have given are the hybrid model and lite is likely is more for the intent to get multiple units in a household quicker than cater to portable only gamers.

Last edited by Wyrdness - on 11 May 2025

Wyrdness said:
Conina said:

The core concept and main purpose of the Switch 1 + Switch 2 is 

  • to sell games (both first party and third party games)
  • to give a good experience as a platform
  • to have the same development platform for handheld gaming and tv gaming instead of splitting development teams

The core concept of the Switch 1 + Switch 2 is NOT to force people into using both modes (handheld mode and TV mode), when they are only interested into one of these modes.

So why not offer a "Switch 2 lite" for "handheld only" gamers and a "Switch 2 home" for "TV only gamers" additionally to the normal Switch 2 for people interested in both modes? All three groups can play the same games (in the mode they prefer), nobody is paying for hardware features they'll never use.... instead they can use the saved money in buying Switch2-software.

Guess how you sell games and achieve all what you said by executing an appealing concept which the Switch does with its hybrid format, key point which I highlighted earlier would players who aren't usually enticed by first party titles bothered if they couldn't play the games they like on the go after all they'd likely have a PS4/Xbox/PC as well, the concept alone is what sold a number of multiplatform titles. Guess what also you're not forced to use what you don't need, some people don't really game online maybe we should make a version with out online functions to cater to them as well after all they're being forced right? Come off it, the selling point is the mode the standard platform is sold on hence why the vast majority of sales a good 87% going by numbers people have given are the hybrid model and lite is likely is more for the intent to get multiple units in a household quicker than cater to portable only gamers.

Are you really equating the cost of making a device online capable with the cost of the various components needed to make something work as a mobile device? There would obviously be no point of such a model cause people can just not use the online functionality and one that lacked that wouldn't be notably cheaper.