By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Hogwarts Legacy confirmed to use DLSS on Nintendo Switch 2

Tagged games:

Warner Bros. shared more details about the Nintendo Switch 2 version of Hogwarts Legacy, including confirmation that the game is using DLSS.

Outside of DLSS, they shared a few other bits of news about Hogwarts Legacy’s graphics on Nintendo Switch 2. It’ll come with improved lighting and shadows, anti-aliasing, and more. When docked, the game has a resolution of up to 1440p. Handheld mode features full 1080p with HDR.

Whereas Hogwarts Legacy was segmented on Nintendo Switch via loading screens, those have been eliminated for the Switch 2 version. When there is loading that needs to be done, it’ll be shorter on the new console. Nintendo Switch 2 should also offer an improved frame rate.

The physical version will be a game-key card. You will need 24GB of free space in order to download the title. 

Hogwarts Legacy will be available for Nintendo Switch 2 on June 5, 2025.

Some new screenshots:

Source



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Around the Network

1440p for Hogwarts, we just got confirmation that Civ VII on Switch 2 will support 4K 30 fps.

These are both higher resolutions than the XBox Series S, 900p and not even native 900p I believe for Hogwarts and 1080p for Civ VII.



Are you screwed if you already bought the game on Switch? I haven't, but I'm curious.



Soundwave said:

1440p for Hogwarts, we just got confirmation that Civ VII on Switch 2 will support 4K 30 fps.

These are both higher resolutions than the XBox Series S, 900p and not even native 900p I believe for Hogwarts and 1080p for Civ VII.

I mean, that's not the 'native' resolution for the Switch 2 either.... it just said in the article that it uses DLSS.

That's probably from up to 720p and 1080p, respectively, since performance DLSS seems to be the mode of choice for S2 developers, and it's working well.

I don't think next-generation PS/Xbox are going to render anything natively above 1080p. It's the logical choice to just ML-upscale it.



 

 

 

 

 

I expect the bulk of third party software on Switch 2 will utilize DLSS, as it saves devs time and money.

Hogwarts should end up with better image quality on Switch 2 than PS4 this way, even if the native res is lower, by virtue of better image treatment compared to the TAA + FSR1 utilized on PS/Xbox.



Around the Network
curl-6 said:

I expect the bulk of third party software on Switch 2 will utilize DLSS, as it saves devs time and money.

Hogwarts should end up with better image quality on Switch 2 than PS4 this way, even if the native res is lower, by virtue of better image treatment compared to the TAA + FSR1 utilized on PS/Xbox.

My main platform is the PC and I can confirm to you the DLSS is way better than FSR and Xess.



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Back in 2023 I made a bet, with a user who has left VGC, that the Switch 2 would be competitive with the Series S in terms of image quality and texture quality in certain titles, while falling behind in graphics settings (besides RT), if it has a T239. 

Nice to see that this is the case so early in its life-cycle. 

Describes games like Hogwarts Legacy and Street Fighter well. Better IQ and/or textures with a few graphics settings dialed down or absent.

1440p performance DLSS almost always gives a cleaner image than 1080p, let alone 900p and especially 900p upscaled with AMD's solutions, imo. 

It's also stuff like this that makes Nvidia the market leader in GPUs despite their anti-consumer actions. 



sc94597 said:

Back in 2023 I made a bet, with a user who has left VGC, that the Switch 2 would be competitive with the Series S in terms of image quality and texture quality in certain titles, while falling behind in graphics settings (besides RT), if it has a T239. 

Nice to see that this is the case so early in its life-cycle. 

Describes games like Hogwarts Legacy and Street Fighter well. Better IQ and/or textures with a few graphics settings dialed down or absent.

1440p performance DLSS almost always gives a cleaner image than 1080p, let alone 900p and especially 900p upscaled with AMD's solutions, imo. 

It's also stuff like this that makes Nvidia the market leader in GPUs despite their anti-consumer actions. 

Honestly, this makes the "so far" seeming absence of DLSS in Nintendo's first party games weird so far. 



Switch Friend Code : 3905-6122-2909 

Mar1217 said:
sc94597 said:

Back in 2023 I made a bet, with a user who has left VGC, that the Switch 2 would be competitive with the Series S in terms of image quality and texture quality in certain titles, while falling behind in graphics settings (besides RT), if it has a T239. 

Nice to see that this is the case so early in its life-cycle. 

Describes games like Hogwarts Legacy and Street Fighter well. Better IQ and/or textures with a few graphics settings dialed down or absent.

1440p performance DLSS almost always gives a cleaner image than 1080p, let alone 900p and especially 900p upscaled with AMD's solutions, imo. 

It's also stuff like this that makes Nvidia the market leader in GPUs despite their anti-consumer actions. 

Honestly, this makes the "so far" seeming absence of DLSS in Nintendo's first party games weird so far. 

I mean, they eschewed anti-aliasing in most of their Wii U/Switch games despite the hardware being easily capable of it. Maybe it occurred a small amount of latency that they didn't like, or perhaps they just prefer a sharper look.



Mar1217 said:
sc94597 said:

Back in 2023 I made a bet, with a user who has left VGC, that the Switch 2 would be competitive with the Series S in terms of image quality and texture quality in certain titles, while falling behind in graphics settings (besides RT), if it has a T239. 

Nice to see that this is the case so early in its life-cycle. 

Describes games like Hogwarts Legacy and Street Fighter well. Better IQ and/or textures with a few graphics settings dialed down or absent.

1440p performance DLSS almost always gives a cleaner image than 1080p, let alone 900p and especially 900p upscaled with AMD's solutions, imo. 

It's also stuff like this that makes Nvidia the market leader in GPUs despite their anti-consumer actions. 

Honestly, this makes the "so far" seeming absence of DLSS in Nintendo's first party games weird so far. 

A lot of the Nintendo games we're seeing now have been in development for a long time, and some are cross-platform. They're also achieving pretty high native resolutions and frame-rates. DLSS isn't quite a good candidate for them. 

I suspect we will see DLSS in more mid-lifecycle and late-lifecycle Nintendo games though. Especially whatever the next Zelda turns out to be, and Monolith Soft's offerings (which used FSR on Switch 1.)