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Forums - Gaming - Clair Obscur: Expedition 33 | 9.7 user rating on Metacritic | Disscussion thread

 

Are you buying

Day one 10 32.26%
 
Week one 7 22.58%
 
On sale 5 16.13%
 
On deep sale 8 25.81%
 
When free 1 3.23%
 
No, never 0 0%
 
Total:31

Sales look great. Well at the very least 22,500,000 before the hardware holders cut but likely more than that with the standard 50 price and deluxe edition for 11 euro extra. Idk what the budget was here but I doubt they cleared it yet at 16 million being reserved to 19 million being favourable. This is assuming all digital of course, idk what the cut is on physical nor cost of blue Rays and production. 

I'm going to make an assumption here and assume they need to, or close to, double those numbers to make profit. 1 million for this game and it'll be very good news and it'll have long legs for profit making profit. It'll have TGA buzz to and the new standard is doing very small cuts for games that are nominated so they'll be doing well. Hopefully if those numbers are doubled in the next few weeks.   

Last edited by LegitHyperbole - on 26 April 2025

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I'll be buying the deluxe edition regardless, last night's session was a joy (couldn't believe this was UE5) just traversal and progression alone feels great and getting into this pictos and Lumina system which tbh I still don't fully understand, the tutorial did a decent enough job but I've unlocked Lumina from winning battles and can't get the passives to show up in the Lumina tab so I can equip new pictos without loosing their effect. Anyway, story and production around it is beyond AAA levels and the lipsink is indeed something your brain gets used to, journos win on this one, still prefer a patch but it's not as jarring anymore the English dub is just so exceptional. Love the Souls like bonfires to death and that I can pick a spot for practicing parrying which is actually very difficult, dodging is forgiving but getting those counters is very tricky and the tells of enemies go from delayed to fast very quickly, timing is slightly frustrating on their attacks but I'm having fun trying if even parrying is something you get good at late game or I can use those from Soft bonfires to reset enemies for grinding in the future cause I'm not to big into turn based games. Traversal feels like a AAA game, there is adventure awaiting for the feeling of it, it's so strange like a From Soft game and doen't really feel very French asides from the outfits and when a very OP Mime pops up every now and then which is fantastic cause the music change.


And to Music itself, this is vying for Death Stranding OST masterpiece level, maybe already exceeding it this early on... probably exceeding it actually only that I haven't seen it all yet and DS had a very large OST that keeps quality up throughout that is difficult to beat but this may do it. At the start of the game there was a Guaitarist playing a very simple fingerstyle riff that I spent way too long listening to and trying to figure out what she was playing cause I her hand never changed chords, it was very simple but very cool and effective , I hope I can find someone who works that out onto paper but man, when that techno baseline comes in with the orchestra or piano music and fits with what's on screen story wise it's is magical, goosebumps and dopamine produces stuff, so much hype. I'd play this game for the OST alone and to see how it gets woven into story beats and big scenes.



If you don't have a sorround sound system or can't use it at night and have a good set of headphones BTW, the PlayStation Pulse headset will do as it's comfortable for long sessions, pull them out for this game. Really worth it. They should have a card at the buggering that says best experienced with headphones like KARMA: The Dark World cause it is fact. 



Gonna try and get an afternoon to late night session session with this, if not today then tomorrow. There will be no savouring this game, it's just too good, can't stop thinking abut it. I'm going to devour it.



Finally done most everything quicker than I thought I would and ready for a long weekend session or the majority of the day and tomorrow, hopefully with no need for too many breaks but dammit, I have Khazan still pulling at me too. I'm very excited. First off, does anyone know how I equip Luminas after I have unlocked them from pictos, what am I missing? Or did I read the tutorial wrong?

Last edited by LegitHyperbole - on 26 April 2025

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I was interested until I saw that it was on the dodge/parry bandwagon. No, thanks.



pokoko said:

I was interested until I saw that it was on the dodge/parry bandwagon. No, thanks.

Oh it's brilliant. There's a jump to and counter attacks too.

I can't say just yet as I don't have a full party but this might be the best turn based combat I've ever played. You can ignore all that and rely totally on stats if you want, it's so difficult to judge parry anyway you'll be doing just that with new enemies. It is absolutely fantastic if you choose to ignore it and grind for stats or engage with which is amazing when it works, the first boss was unbelievable amounts of fun to fight and I dislike turn based games unless they are done exceptionally well done and fast like Metaphor and this game, this skips Metaphors low level enemies real time fighting and is slower paced but still it is accelerating and maybe exceeding Metaphor which I thought was the pinnacle of the genre so far. This is what FF should have evolved into. 

Honestly, don't skip it because of those mechanics, they are dressing on top for players who can make use of them, it's just that the game becomes more hard-core otherwise and you'll likely find easy difficulty as the normal mode without engaging with the systems but ai'd highly recommend to try normal and engage anyway, to say it is exceptionally fun is an understatement. 😉 



I can confidently say this is the best turn based combat I've ever played and the game has already surpassed Metaphor as my favourite turn based game by a large margin and I know this doesn't become a slog like that game, This might be a 10 for me, something that is hard earned these days and I never in the life of me thought a turn based game would reach that level for me, never ever would I have put money on that scenario.
The only problem I have with the game is the lup sync, I can not fault it in any other way, even the design of making sure there is a farm able areas before bosses,  not that I need them cause I'm intent on learning the parry, dodge and jump mechanics for survival and the thought you can notice that went into this is impressive at every turn. Finally figured out the Lumina system which I wad over thinking, you just need points and can gain passives learnt from pictos and bit's a phenomenal system, sonethibg straight out of a strategy game where the fun is experimentation and breaking the games balance in a good way like OverLord Univorn. These devs are masters and have out done most AAA devs of this cursed gen and still I'm so early in the game, less than 20% apparently from the games menu. I'm madly in love. This game started off great in the first session and has become phenomenal. 

 ..and that OST. Omg it's vying for the best of the best of the best of the best. Top .1%. Such a cool blend of genres and subgenres and the feelings and vibes it evokes are magical. 

Last edited by LegitHyperbole - on 26 April 2025

On Steam it has surpassed every Atlus game (highest concurrent player). Insane



Do the game benefit from big TV and couch play? I'm deciding wether to get on PS5 or Steam

For Steam I prefer games with detailed menus that work better with mouse and close and smaller screen

For PS5 I prefer games with more detailed environments and Full HD support, as well better controls with Dualsense. The couch is also simply more comfy to play in

On Steam it's selling 180 BRL, or PS Store it's 250 BRL