| pokoko said: I was interested until I saw that it was on the dodge/parry bandwagon. No, thanks. |
Oh it's brilliant. There's a jump to and counter attacks too.
I can't say just yet as I don't have a full party but this might be the best turn based combat I've ever played. You can ignore all that and rely totally on stats if you want, it's so difficult to judge parry anyway you'll be doing just that with new enemies. It is absolutely fantastic if you choose to ignore it and grind for stats or engage with which is amazing when it works, the first boss was unbelievable amounts of fun to fight and I dislike turn based games unless they are done exceptionally well done and fast like Metaphor and this game, this skips Metaphors low level enemies real time fighting and is slower paced but still it is accelerating and maybe exceeding Metaphor which I thought was the pinnacle of the genre so far. This is what FF should have evolved into.
Honestly, don't skip it because of those mechanics, they are dressing on top for players who can make use of them, it's just that the game becomes more hard-core otherwise and you'll likely find easy difficulty as the normal mode without engaging with the systems but ai'd highly recommend to try normal and engage anyway, to say it is exceptionally fun is an understatement. 😉







