The end game loop is a little bit all over the place... litterally, you traverse the map venturing into unmarked areas and once you found most things you start going back and forth between stuff testing if you can beat enemies or bosses and if not go back somewhere else, level and gain Lumina and minmax and then try again. It's extremely fun but after a while feels like you're juggling too many checklists and becomes a bit overwhelming. Not sure I would be doing it if I had not...
Started to completely break the game and I'm not even dissatisfied with it, I was having a really hard time at stage 5 of the endless tower and some areas so I spent the last seven hours experimenting while doing lighter end game stuff and after I came across a windfall of lumina now I'm deleting enemies with one shot in as little as two turns, enemies that should be a challenge, just wiped the tower and only the last stage was where I needed to make more than 4 of 5 turns and one or two bosses I had to fight in a different manner.
Alas, one of the end game bosses in the overworld sucked AP nearly every turn so ended up into a battle of attrition for a bit over an hour not able to use my rotation which is in the tens of millions damage now and to my surprise it was fun, unlike Metaphor which I spent two on the last boss chipping away, the skill based system here was what kept things still as fun as any other fight. I'ma break my rule of guides for this game and find out where the actual final boss is and I'd find it hard to believe it'll survive me.
Last edited by LegitHyperbole - on 04 May 2025