Okay after nearly 50 hours. I know I keep flip flopping on this and as infuriating as the game is, Khazan really is a great Soulbornekiro title and far, far better than Lies Of Pie aside fron the atmosphere and story. It's very close to a 9/10 and the bumps along the way at the start were from a lack of knowledge as some pretty integral mechanics are tied to the skill tree and that skill tree allows you to change up your style pretty significantly along with the three weapons which are encouraged to all be used for different scenarios and weapons scalingand RPG stats take a back seat as oppsed to gear on stats allowing for chaging weapons and making levels just allows you to collect better gear where the real building is and on that note the games Itemization is brilliant, it's not garbage collecting simulator like the Nioh series but had the same feel with loads of stats for variety but not too much tiny stat differences to make it feel trivial.
I feel a lit better about the game now after learning there is a better version of the parry that works almost like a parry in any other game, it depletes half of the bosses posture instead of fully staggering them and it's a game changer, fights are still relatively long affairs but this elevates the feeling of sponge on some enemies, mini bosses and early in boss fights. The game is in many ways better than Nioh & Nioh 2 even, I think it might even be better overall because the bosses and elite enemies are so damn great, like absolutely perfect yo the genre, the best of the genre if you're not counting Sekiro, even better than Bloodborne.
The Stanima issueI mentioned can be side stepped with a passive boost you get straight away and just need to level along with attributes on gear and I plentiful consumable item you'll never run out of but that early game is still rough, there's no way aroubd that this only comes half way into the game. The Level design is not great but it's not bad, very much Nioh 2 in that manner even in the way they do difficulty in side missions and place important items in those side missions to incentive you to do them. The level become fun even if they aren't masterfully designed.
I'd say I'm in the last 20% of the game nearing 50 hours so far I spent a lot of time stuck on three certain bosses and doing side missions and unless they pull some nonsense between now and the final boss I'd say this may fall on a 9/10 for me but definatly an 8/10. I couldn't have been more wrong about this game, I just didn't understand it and bumoy is it massively addicting. They really should have backed some skill tree stuff into the game proper, esspecially the reflection parry ability.
Last edited by LegitHyperbole - on 13 May 2025