It's not even close to the showcase or those screen shot while in motion. No wonder it's called a remaster and n9t a remake. Character models are cool though.
It's not even close to the showcase or those screen shot while in motion. No wonder it's called a remaster and n9t a remake. Character models are cool though.
| Mummelmann said: It's very taxing on the hardware, as expected with UE5, my 4090 is struggling to keep it above 50fps @4K and with DLSS Balanced. I had to enable frame gen and switch to DLSS Performance (all settings on ultra). Frame gen works surprisingly well in this game, I can't detect any bothersome input lag on the controls at all, and my fps shot up to 144fps. |
Do you know if this is the one where you get into the Dark Brotherhood by sneaking in with robes on? Or was the Morrowind...
It's been confirmed The Elder Scrolls Oblivion Remastered is just
— HazzadorGamin, Dragon of Dojima (@HazzadorGamin) April 22, 2025
as Moddable as the Original
2006 Creation Kit works without any issues (saw some posts in my thread for those who were worried about UE5)
https://t.co/sXHMkZc3xQ pic.twitter.com/7YgKd192oZ

You called down the thunder, now reap the whirlwind
LegitHyperbole said:
Do you know if this is the one where you get into the Dark Brotherhood by sneaking in with robes on? Or was the Morrowind... |
I actually don't remember, it's been 18 years since I played Oblivion. I do remember the kick-ass mount you get from the Dark Brotherhood quest-line though! I started off with the Thieves Guild, I always do.
Khajit, stealth focus (of course). It feels so good to sprint and jump everywhere again to become faster and reach higher places, Skyrim level progression and skill system is a huge step down.
Mummelmann said:
I actually don't remember, it's been 18 years since I played Oblivion. I do remember the kick-ass mount you get from the Dark Brotherhood quest-line though! I started off with the Thieves Guild, I always do. |
Damn, I can't remember either. 😕 You got on it early, how exactly does the skill progression work? Does it look as mediocre on PC as PS5?
| LegitHyperbole said: Definitely not performing well in the open world, lots of image instability. Pop in, Shadows, image quality issues and noticeable FPS and looks nowhere near as good as the showcase on ps5. Looks more like Skyrim than Oblivion. You can almost see the fractal textures at a distance. My hopes are dashed. |
How does it compare to the original on PC?

That's un-modded, but with the foliage cranked up in the settings file. It always was a beautiful game.
Mostly up close though, long distance shots had sparse trees, water wasn't great either. That must be much better now?
Anyway I see no mention of VR anywhere so not interested in playing again. Got too much to play.
LegitHyperbole said:
Damn, I can't remember either. 😕 You got on it early, how exactly does the skill progression work? Does it look as mediocre on PC as PS5? |
I think it looks pretty good, it still feels like Oblivion but it also looks modern.
Skill progression follows the system of previous titles in the series; you use skills to level them up, with a selection counting as "major" skills and the rest as "minor". Only major skills contribute to increasing your level, and upon level-up you are prompted to increase your attributes - which in turn govern the various skills. There's a perk system where perks are unlocked upon reaching level milestones in each individual skill. Skills like Athletics and Acrobatics have an actual, in-game impact on your character, to the point where you can physically explore different areas by holding your breath longer, jumping higher/farther etc. There's much more dynamics and organic growth to it all compared to Skyrim, which diluted the RPG aspects in favor of action-oriented gameplay and power fantasies.
I haven't really explored much of the map at all, so I can't say I know if they kept the old level-scaling system of the original, it was one of its worst features. After level 30-35, you would encounter highwaymen and other rabble wearing ebony or daedric armor simply due to enemies leveling along with the player. It also lead to certain encounters within Oblivion gates spawning an insane number of enemies to compensate for player level.
If they kept all the items of the Shivering Isles expansion, I think there might be a way to build what I did many years ago: a character with 105% damage reflection and 80% magic absorption (in essence immortal). You can also do some pretty wacky stuff with enchantments, which is of course a staple of the Elder Scrolls series (my favorite was the placing "Fortify Strength by 1-47" in Morrowind, on several pieces, and then donning them on and off until you scored the highest on all, giving you 500+ strength and god-ending damage along with a weapon that utilized all damage types at once). Balance was never Bethesda's strong suit, it seems.
SvennoJ said:
How does it compare to the original on PC?
|
I prefer the original on PC tbh, just for the greenery alone and that bloom lighting can't be replicated. Original nodded on PC would be the way to go of course. Skyblivion looks the best option.
They removed somethings very integral to the games vibes, greenery is just one example but but the sparseness the forests themselves loom different in scope, it just does not feel the same. Everything is too wide open, there's a feeling of comfort in those wodded areas where it's designed so you can't see very far and often never see the horizon. KCD2 manages this with foliage, can't believe they fucked it up here.
| LegitHyperbole said: I prefer the original on PC tbh, just for the greenery alone and that bloom lighting can't be replicated. Original nodded on PC would be the way to go of course. Skyblivion looks the best option. They removed somethings very integral to the games vibes, greenery is just one example but but the sparseness the forests themselves loom different in scope, it just does not feel the same. Everything is too wide open, there's a feeling of comfort in those wodded areas where it's designed so you can't see very far and often never see the horizon. KCD2 manages this with foliage, can't believe they fucked it up here. |
Hmm that doesn't sound good. It was great walking through the forest and getting ambushed. Plus it made the times you could look out over the forest feel special. A glimpse of the horizon, overview to orient yourself before heading back in between the trees.
Maybe wait for mods to make it look more like Oldblivion.
Played for 3 hours and I'd say it's a very good remaster. Just some pro's and cons.
Pros
+ The combat feels wayyy better. enemies react better to being hit. They also don't take forever to kill. It feels a little better paced and not too chaotic like the original. Also my spells actually hit the target most of the time. I'd say this is the best combat experience i'd had in an elder scrolls game.
+ Horse Riding is better. The animations don't look stiff and awkward for once.
+They kept the funny AI
+Very nice graphics and details added to the world.
+Plenty of great options in the menu fov slider, no dialogue zoom option, turn off head bobbing, etc
Cons
- As others have mentioned the color grading looks off. too much brown in many areas although it doesn't look as bad on a clear day
-Performance is inconsistent with some framedrops on PS5 performance mode. In most areas it seems stable but others like inside the oblivion gates i noticed significant drops.
-While horseback riding is better there is no attacking while riding you have to dismount first.
These are just my initial impressions after a few hours but i'm really enjoying the game overall. It kinda feels like we got a new Elder Scrolls game although not really.