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Forums - Nintendo Discussion - Metroid Prime 4 Treehouse gameplay

Mar1217 said:

I don't know, why there's a need to compare a Switch Cross gen release with software that was specifically made for superior hardware than the Switcth

Indeed, it's crossgen title, it's a bit unfair. I've already admitted this fact, the true potential of Switch 2 will only be revealed later.

That Said...

It amazes me that there are people that can say, or agree with:

Shaunodon said:

...this ( Prime 4) objectively looks better than anything made for base PS4/XB1, which it does....

This doesn't hold up, it's even laughable. Prime 4's graphics are not at all impressive, they don't match, much less surpass, titles like RDR 2 and LoUS 2.

Last edited by Manlytears - on 05 April 2025

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So what do you all think Sylux has been planning with those Metroids?



Manlytears said:
Mar1217 said:

I don't know, why there's a need to compare a Switch Cross gen release with software that was specifically made for superior hardware than the Switcth

Indeed, it's crossgen title, it's a bit unfair. I've already admitted this fact, the true potential of Switch 2 will only be revealed later.

That Said...

It amazes me that there are people that can say, or agree with:

Shaunodon said:

...this ( Prime 4) objectively looks better than anything made for base PS4/XB1, which it does....

This doesn't hold up, it's even laughable. Prime 4's graphics are not at all impressive, they don't match, much less surpass, titles like RDR 2 and LoUS 2.

You both made subjective appeal to your points.

Going by this trend, RDR 2 and TLOU 2 look both like technical marvel but I simply don't jam with their artistic style imo.

At least and arguably I prefer the works of Insomniac and Guerilla who are able to add a lot of vibrancy to their games artistic palette despite being on the realistic style. 



Switch Friend Code : 3905-6122-2909 

I feel like this is one of those games like Mario Kart 8 Deluxe, where taking a game that pushed the limits of a weaker platform and had fantastic art direction, and putting it on a more powerful system allows an already beautiful game to really shine at the new system's maximum output.



Manlytears said:
Shaunodon said:

...this ( Prime 4) objectively looks better than anything made for base PS4/XB1, which it does....

This doesn't hold up, it's even laughable. Prime 4's graphics are not at all impressive, they don't match, much less surpass, titles like RDR 2 and LoUS 2.

It only proves how laughable your argument is that you're already subtly moving the goalpost from base PS4 to just the games in general.

Obviously if you show any of them running on a PS4 Pro or PS5 there will be cases that look better. But if you were to show all the base PS4 versions running at sub 1080p 30fps, compared to Metroid Prime 4 on a 4k tv running at 4k/60fps with far greater image clarity and likely better texture quality at times, Metroid Prime 4 will probably come out on top.

But again, people like Digital Foundry are the real experts, so you're welcome to wait for the full game release and let them judge it.

Last edited by Shaunodon - on 06 April 2025

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I'd be shocked if high-end late-gen PS4 games like LOU2 and RDR2 were not pushing way higher polygon counts, texture resolution, advanced lighting, etc, than Prime 4 is on Switch 2. In terms of the base assets, the main difference between the Switch 1 and Switch 2 versions of Prime 4 is that Switch 1 is using the original textures while the last-gen version had to compress and downsize the texture to run on the older hardware. The polygon count, level design, and lighting were designed with the Tegra X1 in mind using the same engine as Prime 1 Remastered, which is itself still largely based on the 2002 engine.

In terms of early PS4 games, I think the comparison works better for Prime 4, as Retro's wizardry does get a lot more out of the Switch 1 than 99% of other developers, and adding better textures on top of that plus 4k and 120 FPS support make for an all-around amazing-looking game. The art is still going a long way in making of the difference in things like polygon count.

The Nintendo game that shows off the Switch 2's capabilities the most is Mario Kart World. That is not an improved version of a Switch 1 game, it's a game that truly could not be done on the Switch. The size of the levels, the amount of stuff that needs to be loaded at once, the chaos of 24 racers at a time. It may not seem like the kind of visual leap MK8 was over MKWii if you only look at the road textures, but it's doing a huge amount beyond that and is a true "next-gen" game compared to what was possible on Nintendo consoles before.

The game I'm most interested in seeing footage of is the new Fast game. That's a series that always pushes Nintendo hardware and compares a lot more favorably to the current-gen Playstation and XBox offerings. I really want to see what a generational leap over Fast RMX will be like.



h2ohno said:

I'd be shocked if high-end late-gen PS4 games like LOU2 and RDR2 were not pushing way higher polygon counts, texture resolution, advanced lighting, etc, than Prime 4 is on Switch 2. In terms of the base assets, the main difference between the Switch 1 and Switch 2 versions of Prime 4 is that Switch 1 is using the original textures while the last-gen version had to compress and downsize the texture to run on the older hardware. The polygon count, level design, and lighting were designed with the Tegra X1 in mind using the same engine as Prime 1 Remastered, which is itself still largely based on the 2002 engine.

In terms of early PS4 games, I think the comparison works better for Prime 4, as Retro's wizardry does get a lot more out of the Switch 1 than 99% of other developers, and adding better textures on top of that plus 4k and 120 FPS support make for an all-around amazing-looking game. The art is still going a long way in making of the difference in things like polygon count.

The Nintendo game that shows off the Switch 2's capabilities the most is Mario Kart World. That is not an improved version of a Switch 1 game, it's a game that truly could not be done on the Switch. The size of the levels, the amount of stuff that needs to be loaded at once, the chaos of 24 racers at a time. It may not seem like the kind of visual leap MK8 was over MKWii if you only look at the road textures, but it's doing a huge amount beyond that and is a true "next-gen" game compared to what was possible on Nintendo consoles before.

The game I'm most interested in seeing footage of is the new Fast game. That's a series that always pushes Nintendo hardware and compares a lot more favorably to the current-gen Playstation and XBox offerings. I really want to see what a generational leap over Fast RMX will be like.

Those games were mega projects with hundreds of devs working on designing assets. If you're just gonna compare the raw numbers of those straight up obviously a Nintendo game won't compare.

It's moreso about actually playing the game. Are you just planning to stand and stare at a corner of a room or a puddle? If you want to take a bunch of still shots and compare them those games can look better on a base PS4, as long as you can find a shot that's not too blurry or fuzzy.

Use real time footage of playing all the games side by side. The criticism was that Metroid Prime 4 looks dated on a Switch 2. If you were to compare them on a modern tv, even if those PS4 games have generally better asset quality, the lower resolution and framerate will stand out more comparatively.

Not that slapping 4k and 60fps on any Switch game will make it automatically look better, but even as a cross-gen release this looks very impressive.



curl-6 said:

I feel like this is one of those games like Mario Kart 8 Deluxe, where taking a game that pushed the limits of a weaker platform and had fantastic art direction, and putting it on a more powerful system allows an already beautiful game to really shine at the new system's maximum output.

And how!!



HoloDust said:
160rmf said:

The sunny parts on Shadowfall really give a nice feel to look, but when it gets dark or raining you see the age showing

Of course - it is almost 12 years old launch game, on hardware that is quite weaker than Switch 2.

Just make an understanding on why some folks may think that MP4 looks outdated compared shadowfall. Dont mind me



 

 

We reap what we sow

160rmf said:
HoloDust said:

Of course - it is almost 12 years old launch game, on hardware that is quite weaker than Switch 2.

Just make an understanding on why some folks may think that MP4 looks outdated compared shadowfall. Dont mind me

Shadowfall has really good lightning, but it is limited by hardware it was on. 

I like how MP4 looks, but lighting is...I don't know, quite...flat.