| h2ohno said: I'd be shocked if high-end late-gen PS4 games like LOU2 and RDR2 were not pushing way higher polygon counts, texture resolution, advanced lighting, etc, than Prime 4 is on Switch 2. In terms of the base assets, the main difference between the Switch 1 and Switch 2 versions of Prime 4 is that Switch 1 is using the original textures while the last-gen version had to compress and downsize the texture to run on the older hardware. The polygon count, level design, and lighting were designed with the Tegra X1 in mind using the same engine as Prime 1 Remastered, which is itself still largely based on the 2002 engine. |
Those games were mega projects with hundreds of devs working on designing assets. If you're just gonna compare the raw numbers of those straight up obviously a Nintendo game won't compare.
It's moreso about actually playing the game. Are you just planning to stand and stare at a corner of a room or a puddle? If you want to take a bunch of still shots and compare them those games can look better on a base PS4, as long as you can find a shot that's not too blurry or fuzzy.
Use real time footage of playing all the games side by side. The criticism was that Metroid Prime 4 looks dated on a Switch 2. If you were to compare them on a modern tv, even if those PS4 games have generally better asset quality, the lower resolution and framerate will stand out more comparatively.
Not that slapping 4k and 60fps on any Switch game will make it automatically look better, but even as a cross-gen release this looks very impressive.







