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Forums - Nintendo Discussion - Cyberpunk, Hades 2, SF6, Split Fiction, Yakuza 0 infos and new footages from Switch 2

Shikamo said:
curl-6 said:

I'm keen to see some direct feed footage of Cyberpunk once the new build is ready; I'm considering getting it just for the coolness factor of such a beast of a game running on a Nintendo hybrid.
Hearing that it's being handled in house by CD Projekt Red themselves is encouraging.

As someone who played games like Doom 2016/Eternal, Witcher 3, Hellblade, Dying Light, etc on Switch 1, this is a big step up in fidelity for these kinds of ports.

I played Doom 2016, Witcher 3, Nier Automata, Dragon Ball Z Kakarot and Overwatch 2 on Switch. I really appreciate that kind of ambitious port, so I give a chance (even if I already played the game on PC or PS5).

I'm interested in Elden Ring, Cyberpunk and Final Fantasy VII Remake, so I might pick those games when I buy a Switch 2.

Yeah I played Automata on Switch as well, always found these kind of conversions fascinating, as well as convenient since I travel for work and it's easier to fit my Switch in my backpack compared to my PS5 lmao



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curl-6 said:

I'm keen to see some direct feed footage of Cyberpunk once the new build is ready; I'm considering getting it just for the coolness factor of such a beast of a game running on a Nintendo hybrid.
Hearing that it's being handled in house by CD Projekt Red themselves is encouraging.

As someone who played games like Doom 2016/Eternal, Witcher 3, Hellblade, Dying Light, etc on Switch 1, this is a big step up in fidelity for these kinds of ports.

A miracle port already so to speak 👀

The Yakuza 0 port is legit sleek too. 

Getting these kind of results so early on in the Switch 2 lifespan is kind of exciting since we were so far of that point before.



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Mar1217 said:
curl-6 said:

I'm keen to see some direct feed footage of Cyberpunk once the new build is ready; I'm considering getting it just for the coolness factor of such a beast of a game running on a Nintendo hybrid.
Hearing that it's being handled in house by CD Projekt Red themselves is encouraging.

As someone who played games like Doom 2016/Eternal, Witcher 3, Hellblade, Dying Light, etc on Switch 1, this is a big step up in fidelity for these kinds of ports.

A miracle port already so to speak 👀

The Yakuza 0 port is legit sleek too. 

Getting these kind of results so early on in the Switch 2 lifespan is kind of exciting since we were so far of that point before.

Yeah I feel like Cyberpunk is the Switch 2 equivalent of Doom 2016 on Switch; that first game to come along and demonstrate that the console is capable of more demanding ports that most expected.



curl-6 said:
Mar1217 said:

A miracle port already so to speak 👀

The Yakuza 0 port is legit sleek too. 

Getting these kind of results so early on in the Switch 2 lifespan is kind of exciting since we were so far of that point before.

Yeah I feel like Cyberpunk is the Switch 2 equivalent of Doom 2016 on Switch; that first game to come along and demonstrate that the console is capable of more demanding ports that most expected.

Switch 2 is going a little bit beyond that I'd say. We kind of already knew they would be able to get Cyberpunk 2077 on Switch 2 after Witcher 3 managed to run on Switch. But now the quality is actually better than people probably imagined. It's not PS5/XSX quality, or even close in terms of performance, but the texture quality and room for improvement with DLSS means third party ports will be more comparable across the board now.

It's to say Switch 2 ports may only look half a generation behind instead of looking a full generation behind (comparing Switch to PS4/XB1).



Shaunodon said:
curl-6 said:

Yeah I feel like Cyberpunk is the Switch 2 equivalent of Doom 2016 on Switch; that first game to come along and demonstrate that the console is capable of more demanding ports that most expected.

Switch 2 is going a little bit beyond that I'd say. We kind of already knew they would be able to get Cyberpunk 2077 on Switch 2 after Witcher 3 managed to run on Switch. But now the quality is actually better than people probably imagined. It's not PS5/XSX quality, or even close in terms of performance, but the texture quality and room for improvement with DLSS means third party ports will be more comparable across the board now.

It's to say Switch 2 ports may only look half a generation behind instead of looking a full generation behind (comparing Switch to PS4/XB1).

Oh we knew Cyberpunk would be technically possible at some level, (it runs on Xbox One S after all, albeit horribly) yeah, the quality of the port is just better than many expected.

I would disagree about Switch being a full gen behind PS4/XBO, it wasn't quite as it was still significantly above PS3/360. The gap between Switch 2 and PS5/Xbox Series is smaller though, yes.



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Actually speaking of DOOM, I wonder if the door is now open for a lower res 60fps mode. Maybe even a 40fps mode which could be great for handheld in particular.



The sega employee just said "4k" when the guy asked right? I would be wary for immediately believing that's native 4k without any kind of upscaling from a slightly lower resolution.

It would still be the best console version as PS4 is 1080p and PS4 Pro/PS5 never received a patch.

Having said that native 4k wouldn't be completely unbelievable, impressive but I'd wait for analysis or confirmation it's not upscaling from 1440p/1800p or something before believing any game that says "4k" without specifying native explicitly.

It's happened a lot with games this generation.

When I played it on PC I used a 1660 Ti and couldn't maintain 60 with 4k and that GPU is quite a bit better than a Series S.

At the end of the day most people won't notice a big difference between upscaled 4k and native 4k.

Last edited by Zippy6 - 6 days ago

Shaunodon said:

Actually speaking of DOOM, I wonder if the door is now open for a lower res 60fps mode. Maybe even a 40fps mode which could be great for handheld in particular.

If Bethesda port Doom the Dark Ages for Switch 2 I think they will target 60fps, even if they need to lower the res, ambient oclusion, etc.

PS: I think Bethesda will make a Update for Doom Eternal, with better graphics, res, 60 fps, etc. In the case of Doom 2016 I think Bethesda will do nothing.



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Crossing my fingers that Doom The Dark Ages comes to Switch 2, it would be so fitting after the key role Doom played on Switch 1.

I'm not sure 60fps would be doable as its a pretty demanding game, but I'd be fine with a stable 30, I enjoyed 2016 and Eternal on Switch at 30.



Zippy6 said:

The sega employee just said "4k" when the guy asked right? I would be wary for immediately believing that's native 4k without any kind of upscaling from a slightly lower resolution.

It would still be the best console version as PS4 is 1080p and PS4 Pro/PS5 never received a patch.

Having said that native 4k wouldn't be completely unbelievable, impressive but I'd wait for analysis or confirmation it's not upscaling from 1440p/1800p or something before believing any game that says "4k" without specifying native explicitly.

It's happened a lot with games this generation.

When I played it on PC I used a 1660 Ti and couldn't maintain 60 with 4k and that GPU is quite a bit better than a Series S.

At the end of the day most people won't notice a big difference between upscaled 4k and native 4k.

No, this information isn't from some random "Sega Employee". Makoto Suzuki from RGG Studios, the direct of the game, is the one says the games runs in 4k at 60fps on Switch 2. 

https://noisypixel.net/yakuza-0-directors-cut-switch-2-new-cutscenes-4k-support/