I believe my last prediction was 30-330 million, based on the information known.
I'm adjusting that to 60 million to 200 million. Because with that presentation (I liked what I saw, and I think most Switch owners will eventually want to play that), I think the minimum number of Switch owners that will upgrade is about 37.5%, and if few others buy, that's the disaster level. So I'm adding 30 million to the bottom end. On the flip side, I don't think the new features have the possibility of adding any more than 25%/40 million users onto a vast majority of returning Switch 1 users (and any dropouts could easily be offset by kids who grew up and now want their own machine, and being alone with University grants/loans/union jobs, have a lot of spare cash to do it before starting a family and losing the roommates/starting a family), so I'm taking off 130 million from the top. While I can see some wild directions with the mouse that could lead Switch 2 into whole new niches not covered effectively by Switch 1, and I'm thinking Switch 1 sales + wiggle room to account for new players remains a possibility. With the more probably number being somewhere in the middle of that and 60-70 million and 180-200 million probably having about a 1% chance - so, highly unlikely but not out of the realm of possibility, and anything beyond these would be a crazy shocker, like 1 in 1000 or less. Because I have no idea if Mario Kart World is going to be as big of a killer app as Mario Kart 8DX. But, personally, I was quite impressed with what I saw about the game. It was a big step in the direction I wanted to see. It's reminiscent of Diddy Kong Racing meets Beetle Adventure Racing, both were popular concepts on the N64... but, to be fair, the games have been moving toward Diddy Kong Racing style since Mario Kart Wii.
The Donkey Kong game looks quite promising. But I don't see it as a Breath of the Wild level game... so far. It is heavily reminiscent of Super Mario Galaxy, and I think this will sell consoles for the people that recognize that. Super Mario Galaxy 1/2 are, IMO, the best platformers to this date. And if it does some of the SMG2 design, where it is primarily a free roaming game that flips to sidescroller during various parts while maintaining its 3D graphics. I also like doing the DK before Mario order... BUT, I hope they fill the gap with more than just Odyssey Switch 2 Edition, maybe Galaxy 1 and 2 Switch 2 Editions, and Galaxy 1 and 2 HD rereleased on Switch.
So, mid-2026 to holidays 2026, I think it'll be far more clear where things are going after we see what sort of games start exploding on Switch 2, and if the fire of Switch 1 continues. But I think the real next big adjustment comes in 2027 when Switch 2 handheld edition or Switch 2 TV likely get announced and released.
So, 60 million is the new ultimate disaster level line, while 200 million is the new ultimate triumph level. I don't think it will be outside that margin.
I describe myself as a little dose of toxic masculinity.