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Forums - Gaming Discussion - The First Berserker: Khazan Opencritic 80/Metacritic 80

 

I'm in...

Day one 0 0%
 
As soon as I can 0 0%
 
First sale 2 25.00%
 
Deep sale 2 25.00%
 
Free on PS Extra/game pass if ever 1 12.50%
 
No interest at all 3 37.50%
 
Total:8

Game looks like a fun Soulslike (pethaps more of a Nioh like), nice to see it above 8. Deep sale for me but glad to know it exists. I liked the demo, it's a pretty difficult one and feels a lot better than Lies of P which for some reason I can't understand is said to be the best Spulslike clone. 

Last edited by LegitHyperbole - on 24 March 2025

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Thing about this genre is I don't believe reviewers beat the game, if they did then Lies of P wouldn't be rared as high as it is so these games get reviewed on the early parts of the games so tend to rate more highly than they should.



Really high praise from a hard-core Souls fan.

I think he's selling me on this. Might be a first sale.



Game plays good but it doesn't have that oomph factor to make me wanna purchase it



I've played the demo few weeks ago...it has fine combat, but I play Souls for level design, not for combat, and Khazan (at least from the demo) is quite uninspiring when it comes to level design...so no interest at all.



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I agree with you about Lies of P - not sure why it's so highly regarded.

The Khazan demo was decent; it experiments with the formula a little bit in interesting and often cool ways. For instance I like how it leans more heavily into sets and set bonuses than From's games, and being rewarded with a little bit of experience for each failed run at a boss is a nice incentive to keep attempting it rather than just going off and grinding earlier parts of the demo after a few attempts. Different enemy types attacking one another is cool too. Can't say I'm a fan of how easy it is to retrieve your souls; that basically removes the tension that's one of my favourite parts of the genre. I'm neutral on the combat, level design, and item additions beyond the typical stuff so far based on the demo. I'll wait for the first sale then buy it I think.



To me, this plays like soooo many other titles in the past few years. It's visual style is striking, but there's nothing compelling about its combat. As for the environments and overall design of it; as someone above mentioned, this game looks rather uninspired. Next to more refined titles in the, now overflowing, genre of souls-like games, it looks uninteresting. Plain and simple.



I'm having a difficult time not buying this, it looks really solid. More solid than that aggregate would suggest. It looks like the pulled off the fusion of Souls, Sekiro and Nioh and done it well in the core combat and if that is good enough and the bosses are also, I'm happy, I can play these games with weaker level design, I hot through Lies of P afterall. The fusion of the subgenres is something Team Ninja has tried to do but couldn't land it properly with Wu Long Fallen Dynasty. The level design looks pretty bland alright but Nioh 2 is fantastic despite some terrible mission locations and no cohesion in level design. The core combat is enough to sell me, what's putting me off asides from the greatsword being the only viable weapon for me and it's missing a dex weapon or potential dex build, is the option of an easy mode and that may be too tempting if I get stuck ruining the point of the genre for me and why I play these games to overcome challenge and get into flow states against a boss I've been learning. Gonna play the demo through fully this time and make a decision. I may be able to hold off, save some money waiting for a sale, maybe fill the void with Nine Sols or something but if I do I'll certainly be itching for this game and looking forward to its first sale.



After hearing about this game. This game has to be a day one purchase for me because the gameplay from the trailer looked so slick.



BiON!@ 

They almost had me in day one, it does everything I want from an action game these days, intense back and forth parry combat. Mini bosses are excellent and so much fun but then the problem raise it's ugly head when you get to the actual bosses and the stanima system is way to restrictive and gets in the way of any fun or flow state combat, you can stagger bosses by wearing them down and then spend the time during the opening you get in and rip into the boss in stanima recovery or easily get wiped if you parry too big of an attack chain and get staggered on the last hit. Placement of the meter is ass also, I never had an issue with the meters in Sekiro or keeping track of them but I have with this, it should be a build up meter and not a drain meter and I would assume it would work, you can dodging then without getting  staggered and keep the battle flowing. 

It takes what should be an excellent combat system, and it is for smaller encounters, and turns it into a sluggish frustrating mess of managing stanima. If they had leaned away from Souls and more towards Sekiro and Nioh, I'd be so in but they seem to want that methodical gameplay of Souls and that gameplay is out staying its welcome these days with the fusion of genres like Stellar Blade, they want their cake as a souls like and the cake from the Sekiro also and no one gets any cake in the end cause the fun is ruined. Went from a day one purchase with the mini bosses to not interested at all and it's saddened me cause if only for that one design choice, the levels and story could be ass but I'd be there till the end and maybe after cause the combat has so much potential. I'm not asking for Stellar Blade here, just less restrictive stanima and more on time with the boss especially when it's time to go all in instead of standing back waiting for a meter to fill. Any tension and potential for a glow state battle is lost. A real damn pity. 

Last edited by LegitHyperbole - 6 days ago