They almost had me in day one, it does everything I want from an action game these days, intense back and forth parry combat. Mini bosses are excellent and so much fun but then the problem raise it's ugly head when you get to the actual bosses and the stanima system is way to restrictive and gets in the way of any fun or flow state combat, you can stagger bosses by wearing them down and then spend the time during the opening you get in and rip into the boss in stanima recovery or easily get wiped if you parry too big of an attack chain and get staggered on the last hit. Placement of the meter is ass also, I never had an issue with the meters in Sekiro or keeping track of them but I have with this, it should be a build up meter and not a drain meter and I would assume it would work, you can dodging then without getting staggered and keep the battle flowing.
It takes what should be an excellent combat system, and it is for smaller encounters, and turns it into a sluggish frustrating mess of managing stanima. If they had leaned away from Souls and more towards Sekiro and Nioh, I'd be so in but they seem to want that methodical gameplay of Souls and that gameplay is out staying its welcome these days with the fusion of genres like Stellar Blade, they want their cake as a souls like and the cake from the Sekiro also and no one gets any cake in the end cause the fun is ruined. Went from a day one purchase with the mini bosses to not interested at all and it's saddened me cause if only for that one design choice, the levels and story could be ass but I'd be there till the end and maybe after cause the combat has so much potential. I'm not asking for Stellar Blade here, just less restrictive stanima and more on time with the boss especially when it's time to go all in instead of standing back waiting for a meter to fill. Any tension and potential for a glow state battle is lost. A real damn pity.
Last edited by LegitHyperbole - 6 days ago