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It was honestly a spectacular showcase for the system until you realize they slyly hid the fact that they want to charge people damn near $100 for the first party software. Are you out of your minds, Nintendo? Ain’t no way to justify drastically higher prices than PS5 games with vastly inferior hardware power. This is pure greed.

The console price I can swallow given all the traiff crap going on, but they have zero ground to price their software higher than the competitor’s more powerful consoles. Really hope the game prices backfire in a huge way very quickly

edit: So I’m guessing the only reason for the MKW price is to try to get everyone to go for the bundle instead since it looks like a “bargain” compared to buying the game separately. Then it’s an easy extra $50 for them on most switch 2 sales. Still super shitty of them. And I can’t believe the only way for a physical copy is still to pay $90 for the game. 

Last edited by HyrulianScrolls - on 02 April 2025

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HyrulianScrolls said:

It was honestly a spectacular showcase for the system until you realize they slyly hid the fact that they want to charge people damn near $100 for the first party software. Are you out of your minds, Nintendo? Ain’t no way to justify drastically higher prices than PS5 games with vastly inferior hardware power. This is pure greed.

The console price I can swallow given all the traiff crap going on, but they have zero ground to price their software higher than the competitor’s more powerful consoles. Really hope the game prices backfire in a huge way very quickly

Look up how much a blank blu ray disc is, it's less than a dollar a piece. Look up how much 64 gb+ SD cards are $15+.  It's the same issues the SNES and N64 used to have with expensive cartridges versus cds at the time.



Cyberpunk just went up on preoder in Aus

$10 more than Zelda as it's the full game on cart, so they are using the biggest size one:

https://www.ebgames.com.au/search?category=gaming&subcategory=gaming-video-game&attributes=platform%3Anintendo-switch-2

Wish all developers went down this path for physical as happy to pay it.



 

 

I like the hardware for the Switch 2 and think it is worth the price point. Not that I would ever use the C button and those features. The game screen sharing looked very choppy and super low res. If I ever play games with friends we use Discord for voice chat/screen sharing.

For me personally, there wasn't enough games for me to spend the money on a new console. Mario Kart World is the only game that would be a must own for me. Donkey Kong does have me somewhat interested, though I was hoping for a new 3D Mario on the scale of Odyssey. I bought the Switch 1 for Mario Odyssey and Pokemon, and Z-A is available on the Switch 1 (yes, I know it will run much worse on it than Switch 2). Any multiplatform game I would rather play on my PC or laptop if I am travelling.

So for now I will be skipping the Switch 2. A new 3D Mario, Diddy Kong Racing, or the next-gen Pokémon exclusive to Switch 2 would probably be enough for me to buy the Switch 2. Hopefully we get some good Switch 2 deals/bundles in the future.



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news. Follow me on Bluesky.

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HyrulianScrolls said:

The console price I can swallow given all the traiff crap going on, but they have zero ground to price their software higher than the competitor’s more powerful consoles. 

Eh, I don't get this argument. The value of a game is not (mostly) based on whether or not it exists on a powerful platform, but more directly on the quality of the game as a whole package. 

Now more demanding games tend to cost more to produce so you might argue that from a cost-perspective Nintendo should not charge as much as a game that costs more to produce, but 1. Nintendo games still cost a lot to make, as much of the costs of development involve asset production that would be the same regardless of the relatively minimal hardware constraint differences between current platforms, and 2. If we only thought cost of development mattered then we would think that a game that costs $100 million to produce but which might be C-quality should be priced more than a game that costs $10 million to produce but which is A-quality. But that would be a silly opinion, for obvious reasons. 

The reality of the matter is that Nintendo prices their games higher because their games are better than most AAA games that release and they have the franchise-recognition to back it up. That's why Mario Kart 8 Deluxe sold nearly 70 million copies and still costs $59.99 physically compared to almost every other non-Nintendo AAA title released the same year (2017) being in the bargain bin. Brand and franchise recognition matter when it comes to perceived value and therefore pricing. 



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Cerebralbore101 said:
Lucas-Rio said:

It depend of the country.

In France, videogames have a 20% VAT rate.  90€ would mean 72€ without VAT, equivalent to 78.15$ with current extchange rate.

That's roughly the same as the 79.99 euros price. AKA prices are the same without VAT tax. So at least in france digital is not more than physical. Or at least that's the way people in the USA would view it. We see tax as an alternate to the actual price because tax isn't baked into the pricetags here. If something costs $1 I have to add 7% sales tax and then it costs $1.07.

European prices with VAT included constitute 120% when the VAT is 20%, not 100% like suggested above. So if you want to calculate the price without VAT, you don't go with X*0.8, but X/1.2. Or put into other words, 20% VAT means that the VAT is one sixth of the full price, not one fifth. So deducting VAT from a €90 game results in €75. An alternate method to dividing by 1.2 is dividing by 6 followed by multiplying by 5. In this example it's 90/6=15, 15*5=75.

It doesn't make a significant difference in this example, but it's the correct way to go about it.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

I find it crazy that Deltarune 3+4 are coming out before Hollow Knight Silksong...

Looking forward to DK, Kirby's Air Ride 2, Mario Kart World, and the Switch upgrade to Mario Party Jamboree. I'm intrigued by the magnetic controllers and their mouse aspect.



sc94597 said:
HyrulianScrolls said:

The console price I can swallow given all the traiff crap going on, but they have zero ground to price their software higher than the competitor’s more powerful consoles. 

Eh, I don't get this argument. The value of a game is not (mostly) based on whether or not it exists on a powerful platform, but more directly on the quality of the game as a whole package. 

Now more demanding games tend to cost more to produce so you might argue that from a cost-perspective Nintendo should not charge as much as a game that costs more to produce, but 1. Nintendo games still cost a lot to make, as much of the costs of development involve asset production that would be the same regardless of the relatively minimal hardware constraint differences between current platforms, and 2. If we only thought cost of development mattered then we would think that a game that costs $100 million to produce but which might be C-quality should be priced more than a game that costs $10 million to produce but which is A-quality. But that would be a silly opinion, for obvious reasons. 

The reality of the matter is that Nintendo prices their games higher because their games are better than most AAA games that release and they have the franchise-recognition to back it up. That's why Mario Kart 8 Deluxe sold nearly 70 million copies and still costs $59.99 physically compared to almost every other non-Nintendo AAA title released the same year (2017) being in the bargain bin. Brand and franchise recognition matter when it comes to perceived value and therefore pricing. 

Yeah, I'm not sure how hardware power should have any effect on the price of first party software. The games aren't better because they're made for more powerful hardware. If anything history has proven the opposite.

The Nintendo seal of approval on every game published by Nintendo is why they've gotten away with their games never dropping in price. That's the value they retain. People have been vocally complaining about it forever and it hasn't effected real world sales. The same concept will apply to them now increasing retail prices. People are being very vocal but the likelihood of it torpedoing sales the way some people seem to expect or even hope is very low.

Until Nintendo starts making junk the Nintendo seal of approval will overrule your dismay. Sorry folks.



Shaunodon said:
sc94597 said:

Eh, I don't get this argument. The value of a game is not (mostly) based on whether or not it exists on a powerful platform, but more directly on the quality of the game as a whole package. 

Now more demanding games tend to cost more to produce so you might argue that from a cost-perspective Nintendo should not charge as much as a game that costs more to produce, but 1. Nintendo games still cost a lot to make, as much of the costs of development involve asset production that would be the same regardless of the relatively minimal hardware constraint differences between current platforms, and 2. If we only thought cost of development mattered then we would think that a game that costs $100 million to produce but which might be C-quality should be priced more than a game that costs $10 million to produce but which is A-quality. But that would be a silly opinion, for obvious reasons. 

The reality of the matter is that Nintendo prices their games higher because their games are better than most AAA games that release and they have the franchise-recognition to back it up. That's why Mario Kart 8 Deluxe sold nearly 70 million copies and still costs $59.99 physically compared to almost every other non-Nintendo AAA title released the same year (2017) being in the bargain bin. Brand and franchise recognition matter when it comes to perceived value and therefore pricing. 

Yeah, I'm not sure how hardware power should have any effect on the price of first party software. The games aren't better because they're made for more powerful hardware. If anything history has proven the opposite.

The Nintendo seal of approval on every game published by Nintendo is why they've gotten away with their games never dropping in price. That's the value they retain. People have been vocally complaining about it forever and it hasn't effected real world sales. The same concept will apply to them now increasing retail prices. People are being very vocal but the likelihood of it torpedoing sales the way some people seem to expect or even hope is very low.

Until Nintendo starts making junk the Nintendo seal of approval will overrule your dismay. Sorry folks.

And if we want to talk even more about perceived value. What they showed of MK World definitely goes in hand with it's perceived upgrade in price since it's likely a more expansive game to produce and it's scope sure makes it look like it. 

So in that case, why not pay more for it as well. It's almost a sure return back on investment.



Switch Friend Code : 3905-6122-2909 

Did they mentioned something about Ray Tracing support? Not sure if I saw it.