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Forums - Sony Discussion - Would settle for lower native res option over AI upscaling on base PS5? (Poll)

 

To gain 40-60 fps goals, I would like...

A lower resolution option 900p 60fps 2 28.57%
 
A lower resolution option 1080p 40fps 0 0%
 
Lower graphical detail goals 3 42.86%
 
AI upscaling (even from sub 900p) 0 0%
 
A mix of the above 0 0%
 
To wait for 10th gen, 9th gen is a write off 2 28.57%
 
Total:7

Say 900p for 60fps or a balanced mode that hits for 1080p for something like 45fps? 

To avoid the fuzz, the flicker, the artifacting, the shadow shimmer and shimmering of detail and whatever the hell that trailing effect is called that looks like burn in on the screen and the edges of the screen that look all funky when you move the camera too fast. Just the whole host of sickening and unstable image quality issues that occur. 

Or perhaps when we lock our consoles to 1080p from the settings menu we get extra frame frame rate on quality mode and it limits itself to 1080p... yes, devs would still have to do the work there but this generation is easily the worst for graphics as is. I'd rather go back to lower resolutions, HDR is better than 4k anyway but trading so much for something that doesn't even come close to native 4k is mind boggling. Most games feel so cheap and it's the cheap looking games that are now starting to look better than the biggest AAA releases. KCD2, what a perfect image quality and the graphics are decent with a hell of a lot of stuff going on in the background. 



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I find the sweet spot is 1440P.

So with that in mind I would happily take a 1440P output with decent Anisotropic Filtering and Anti-Aliasing over an upscaled to-4k over-processed output.

And then we can keep 60fps.



--::{PC Gaming Master Race}::--

Pemalite said:

I find the sweet spot is 1440P.

So with that in mind I would happily take a 1440P output with decent Anisotropic Filtering and Anti-Aliasing over an upscaled to-4k over-processed output.

And then we can keep 60fps.

Ps5 ain't getting 1440p native at 60fps 😂 Unless it's a ps4 remaster. 



LegitHyperbole said:
Pemalite said:

I find the sweet spot is 1440P.

So with that in mind I would happily take a 1440P output with decent Anisotropic Filtering and Anti-Aliasing over an upscaled to-4k over-processed output.

And then we can keep 60fps.

Ps5 ain't getting 1440p native at 60fps 😂 Unless it's a ps4 remaster. 

And there is literally no reason why it couldn't or shouldn't do 1440P native at 60fps.

Comparable PC's can and do.



--::{PC Gaming Master Race}::--

I'm not a huge fan of upscaling. I started playing Monster Hunter Wilds in Performance mode, like I do with every game. But it looked like absolute garbage. I don't need too much bling-bling though, I don't need raytracing or anything, so I prefer less fidelity for a higher resolution and high framerates. Something like Tomb Raider Remastered. It runs at native 4K with 120 fps and at least to my eyes, it looks mighty fine. But I will admit that I'm old which is probably a big reason why I don't care about graphics too much anymore.

Anyway, I really don't get all the hype for AI upscaling, because at least to my eyes, it often isn't worth the loss in image quality. I think you shouldn't lower the actual resolution too much because there is only so much that AI upscaling can do. 1440p upscaled to 4K is perfectly fine. But once you go 1080p or even deeper, the image becomes a blurry mess when upscaled.



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Pemalite said:
LegitHyperbole said:

Ps5 ain't getting 1440p native at 60fps 😂 Unless it's a ps4 remaster. 

And there is literally no reason why it couldn't or shouldn't do 1440P native at 60fps.

Comparable PC's can and do.

Native? Can you explain why they can't do it? I'm sure it does 1440p at 60 with some PS4 reworked games or maybe even higher and some of those games look better than current games but why does something like Jedi Survivor which now runs on ps4 need to upscale from below 900p? 854p if I remember correctly. And for games also that aren't using UE5 but other engines. 

Even KCD2, a game that doesn't fall yo this trend and measures the graphics more like a ps4 game has a wuality mode at 1440p 40fps and performance at 1080p 60fps. It's using upscaling but from strong base images so it doesn't get all messed up quite as apparently. 

Last edited by LegitHyperbole - on 04 March 2025

OdinHades said:

I'm not a huge fan of upscaling. I started playing Monster Hunter Wilds in Performance mode, like I do with every game. But it looked like absolute garbage. I don't need too much bling-bling though, I don't need raytracing or anything, so I prefer less fidelity for a higher resolution and high framerates. Something like Tomb Raider Remastered. It runs at native 4K with 120 fps and at least to my eyes, it looks mighty fine. But I will admit that I'm old which is probably a big reason why I don't care about graphics too much anymore.

Anyway, I really don't get all the hype for AI upscaling, because at least to my eyes, it often isn't worth the loss in image quality. I think you shouldn't lower the actual resolution too much because there is only so much that AI upscaling can do. 1440p upscaled to 4K is perfectly fine. But once you go 1080p or even deeper, the image becomes a blurry mess when upscaled.

Exactly. If they are upscaling from a strong image it seems fine or at least it presents as lightly enough that it can be ignored but that's not always the case. Blavk Myth Wu Kong has a balanced mode which I assume is 1080p and the artificating is some of the worst I've seen aside from Jedi Fallen order. 



The fact that this is even a thread is an indictment on the industry. I mean... we've been talking about this (high enough frames) since the 360 era. lol



JackHandy said:

The fact that this is even a thread is an indictment on the industry. I mean... we've been talking about this (high enough frames) since the 360 era. lol

Yep. There is definite regression and this is the first generation that much and many, maybe the majority of games, graphics look noticeably worse than games in the prior generation first party of not. Hopefully it'll lift but it doesn't show any signs of doing so with disaster after disaster. It's getting worse and starting to effect games on a mechanical level, by the end of the gen they'll be upscaling from sub 720p and we might as well but on non prescription glasses to burr our eyes so the image looks decent. 



LegitHyperbole said:

Ps5 ain't getting 1440p native at 60fps 😂 Unless it's a ps4 remaster. 

There are hundreds of games that do. High-profile ones at that too. AC6, ER, Lies of P, Horizon FW, GOW Ragnarok, GT7, RE4, Rift Apart, Demon's Souls, etc.

Even garbage like Jedi Survivor could have done it on consoles with a low PC settings equivalent. Barring the very very rare CPU bottleneck, developers just choose not to (visuals sell, after all) or haven't had the time to optimize.

Being multiplatform or using engines made to work at lower framerates (most of them) doesn't help either.