Tl;DR in Bold.
What's your favourite genre or type of game, like perhaps it's something nuanced like narrative driven third person shooters with stealth action with semi open worlds connected by linear sections and uses a specifc weapon in a horror setting or just a genre like JRPGS.
Why is it your favourite and how much of your gaming time is devoted to that specific type of gaming.
Personally, by far my most loved is third person action games of any sort with swords as the main weapon. It ranges through Genres, Soulsborne, action, stylish action, hack and slash or anything in between. I particularly love the new sub genre that sekiro has created of rythymic parrying systems. I don't mind if they have no story at all cause it's all about progression for me and in souls borne you can ignore the story completely and it's still a great experience but I would prefer if there was a great story attached, yet many just can't seem to get that down in a meaningful way or end up getting story done well while not being great in other ways (Neir Automata) or vice versa with great gameplay and bad narrative (Stellar Blade. So until someone cracks the code of having a great story and gameplay without interrupting addicting progression, I'd just rather Soulsborne like lore or Sekiro like very light narrative moments and threads enough to be serviceable.
I've went through many genre favourites over the years and I'm sure I'd prefer western RPG's if given the choice of only having the one but this is the one area of gaming, since I first played through God of War in 2005 that has stuck with me the most and is by far the most I play. One which, since I played Bloodborne at least has let me down the least in the years since cause there were some bad years for the genre there and I don't agree that early Souls or Demon souls was the start, they were pretty shit before Bloodborne and Dark Souls 3 but to have games that are more fluid like Sekiro come on the scene and now to have a boom of them in the industry with devs trying different stuff in upcoming games like Phantom Blade 0 or Hell is us is just a delight and having some devs make AA titles like Wo Long Fall Dynasty or Blavk Myth Wu Kong is just a treat cause it adds flavour and not all games need to be triple A big budget. For Wu Kong, it's a bigger fame than most AAA games at any rate.
I just love the unlock progression, itemization and exploration as well as the core gameplay if done ecen galf well and that's why Stellar Blade is like my third or fourth top game in this genre, it takes all that has came before and crams it all together for no other reason than pure fun but it doesn't get better than Sekiro, that game is a masterpiece beyond what I think we will see for a long time yet until someone manages to figure out how to make a narrative game like Neir Automata with gameplay like Sekiro/Stellarblade that also work in group combat like Ghost of Tsuhima instead of back and forth exchanges with style like stellar blade or Bayonetta and difficulty that is somewhere between Sekiro and Ninja Gaiden Blacks original release I think there is a sweet spot in there somewhere, Sekiro is difficult and all but a Sekiro 2 would be trivial for vets without some new mechanic/s and that might complicate the formula too much. I'm not sure it can be done but if it ever doesn't it'll be my number one game.
Last edited by LegitHyperbole - on 26 February 2025







