By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Monster Hunter Wilds Discussion thread. It's out NOW!

 

MH wilds..

I love it 1 25.00%
 
I'm mixed on it 2 50.00%
 
I'm not enjoying it 0 0%
 
I hate it 0 0%
 
I have no opinion on it 1 25.00%
 
Total:4
AddRat said:
LegitHyperbole said:

It wasn't streamlined, it was evolved from nonsense segregated maps and bad design. This is a completely different situation. Same with Rise, they get a pass with that cause of the hardware and the way they done it with the power ups and arcade feel made sense. The world games are supposed to be challenging from the get go. You're supposed to be spending 30+ minutes on a fight, not less than 15 and often 5-10 like in wilds. 

No it wasn't. Base World has comically low stagger limits, monsters dropped like flies due to easy to abuse weakpoints and overpowered additions like mantles, you could easily cram several DPS skills into your armor with the change in slots/decorations, most weapons lost their limitations that balanced them and much more.

I understand that you may like World more but you are talking like you are either willfully ignoring how this series works or you lack that context.

World was not unapologetically hard. It was actually one of the easier entries in the franchise up until that point
World upped the difficulty with its expansion, as MH has always done (with the addition of post game updates in the case of the past 2 entries).
This wildly depends on skill level but after you become halfway decent you should not "be spending 30+ minutes on a fight" on your average hunts. This was not true for the 1st, 2nd, 3rd or 4th gen and it is certainly not true for World where solo sub 5minute runs on endgame monsters were popping up within days after release, which usually takes a couple of weeks. And other than the last part, this does not only apply to hardcore players doing runs.

To put this out there, I am worried about Wilds. The 2 betas were ok but what I am hearing makes me think they are doubling down on their bad choices. What I find objectionable with your posts is that you claim MH had this identity that Wilds is moving away from when the identity you are basing this off of is a game that, compared to the previous 15 years of MH, was the biggest step towards the direction Wilds is going in most aspects.

I lack the context for ps2 but I know the DS games were limited by hardware and not a design choice to make them overly obtuse and difficult. World was the goal and they fell short until world in my eyes. You can see this with Rise, it takes far more from World than the older Nintendo titles. 

No matter the case it is following a trend of cadualization and lavk of challenge, now with fights taking no time preparation or effort to check stats for people who want it balanced that way and it has crossed the line. Some reviewers said they were forgetting to eat and it made no difference. It crossed the line with how easy Rise was but I could forgive that cause the arcadey nature and small maps and handheld, it made sense from a game design perspective and it was great fun solo but having world go even easier and literally no reason to change gear and power through, not even in the end game. At least Rise had one difficult fight with the end of story dragon boss and a few of the end game High rank fights which took me upgrading gear in Sunbreak to fight without severe difficulty. This has none of that and the, "we'll make the expansion more difficult" BS is not on cause they over compensated with Sunbreak and forced MP/NPC gameplay for the only reason to have aggro off you for a while cause monsters were so overly aggressive. MR 4+ monsters one shot even after grinding Gear and it became battles of attrition that were no fun, dipping in for a hit and out. World had perfectly balanced difficulty, not to easy like Rise and not to hard like Sunbreak. Just spot on, regardless of how difficult the older titles were. 

Last edited by LegitHyperbole - on 26 February 2025

Around the Network

Day 1 ofc. Been a fan of the franchise since Tri and im hyped.



Louie_86 said:

Day 1 ofc. Been a fan of the franchise since Tri and im hyped.

Nice. I hope you find it as enjoyable as past entries. 



I'm with AddRat on this.  Coming from Tri, Generations and 4U, I'd say that Rise was following a more traditional MH experience, while it was World that made a vast departure from it's roots and was much more casual and accessible to newcomers.

It's a shame because refining and adding to the game didn't also have to mean dumbing Wilds down.

Last edited by Kwaidd - on 27 February 2025

There is a lot less buzz than there was at Worlds release. Even the tests seemed to get less attention. At any rate I'm turning this into a discussion thread for play who are playing.



Around the Network

Or at least it's out in oen hour, close enough.



1 hour after launch and it’s already hit 900k players on Steam. A lot of crashing and technical issues being reported unfortunately.



Yeah surpassed 1 million on steam....






Probably gonna hit a peak around 1,5m this weekend, performance seems really bad tho



Got it a day early so I've had some time with it.

It seems like it doubles down the choices World made the franchise, both good and bad. The additions to weapon movesets are mostly great and the monster design is fine enough.

Monsters need a significant speed and damage buff as has been the case with low and high rank in the past couple of games. In the early game, you need to be really careless in order to die if you have any experience with the series .There's also problem is that the streamlining has bulldozed other aspects even more, you barely need to navigate manually.

No crashes or significant problems on base PS5 so far but when I tried to go online, the network was having a moment.