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I'm with AddRat on this.  Coming from Tri, Generations and 4U, I'd say that Rise was following a more traditional MH experience, while it was World that made a vast departure from it's roots and was much more casual and accessible to newcomers.

It's a shame because refining and adding to the game didn't also have to mean dumbing Wilds down.

Last edited by Kwaidd - on 27 February 2025