I'm with AddRat on this. Coming from Tri, Generations and 4U, I'd say that Rise was following a more traditional MH experience, while it was World that made a vast departure from it's roots and was much more casual and accessible to newcomers.
It's a shame because refining and adding to the game didn't also have to mean dumbing Wilds down.
Last edited by Kwaidd - on 27 February 2025