Wilds's quality is partly to blame, but Capcom conditioned gamers to buy their stuff dirt cheap. RE9 (the best received original RE since RE4) also quickly got outpaced by older RE's and even Devil May Cry 5 lol.

Wilds's quality is partly to blame, but Capcom conditioned gamers to buy their stuff dirt cheap. RE9 (the best received original RE since RE4) also quickly got outpaced by older RE's and even Devil May Cry 5 lol.



| Kyuu said: Wilds's quality is partly to blame, but Capcom conditioned gamers to buy their stuff dirt cheap. RE9 (the best received original RE since RE4) also quickly got outpaced by older RE's and even Devil May Cry 5 lol. |
Are you saying that MHWilds hasn’t performed well commercially? From everything I can see, it’s well on pace to match or surpass the other most recent MH games, which were already major hits. 12M in less than two years is no small potatoes, especially with the price tag Capcom has been selling the game at.
firebush03 said:
Are you saying that MHWilds hasn’t performed well commercially? From everything I can see, it’s well on pace to match or surpass the other most recent MH games, which were already major hits. 12M in less than two years is no small potatoes, especially with the price tag Capcom has been selling the game at. |
I'm saying it was frontloaded and now I have doubts it will be able to reach Rise (forget World) without heavy discounting, a Switch 2 version, and major improvements. Even with these, it could be a challenge.
Rise and World quickly caught up to it in quarterly sales. World's Master Edition isn't tracked in the quarterlies, otherwise it's selling around as well as Rise despite being older and having no Switch version (passed 30 million and still going strong). Wilds is being overshadowed by an 8 and 5 year old games as well as their expansions. This pattern is distinctly "Capcom" and stems from their pricing strategy. But in Wilds' case, I think the quality and mixed reception are contributing factors also. It was more frontloaded than the standard full price Capcom game.



firebush03 said:
Are you saying that MHWilds hasn’t performed well commercially? From everything I can see, it’s well on pace to match or surpass the other most recent MH games, which were already major hits. 12M in less than two years is no small potatoes, especially with the price tag Capcom has been selling the game at. |
The things is that the vast bulk of its sales came from its huge launch, whereas sales fell off a cliff after this to the point where it's getting outsold in recent quarters even by the 5+ year old Rise and nearly decade-old World.
As Kyuu says, this is partly cos Capcom's trained gamers to wait for the games to go on sale, but also the game just isn't as well liked as Rise or World due to its controversial design choices.


| Kyuu said: I'm saying it was frontloaded and now I have doubts it will be able to reach Rise (forget World) without heavy discounting, a Switch 2 version, and major improvements. Even with these, it could be a challenge. Rise and World quickly caught up to it in quarterly sales. World's Master Edition isn't tracked in the quarterlies, otherwise it's selling around as well as Rise despite being older and having no Switch version (passed 30 million and still going strong). Wilds is being overshadowed by an 8 and 5 year old games as well as their expansions. This pattern is distinctly "Capcom" and stems from their pricing strategy. But in Wilds' case, I think the quality and mixed reception are contributing factors also. It was more frontloaded than the standard full price Capcom game. |
Well how these figures sound to me is that there are three big MH games on the market, and consumers are more likely to choose the cheapest option. The legs of Wilds is getting split into three, similar to how TotK is split with BotW, or NSMBU with Mario Wonder.
800k over the past two quarters is no small feat, most tentpole Nintendo releases haven’t been pulling those figures. Especially not at the price they’ve been charging for Wilds.
I do wonder whether the meteoric high of World and Rise is just not repeatable?
Like how many people purchased those games and realised MH isn't entirely for them? Meanwhile the curious are more likely to try the much cheaper ones given how Wild doesn't look that next gen to begin with.


| Otter said: I do wonder whether the meteoric high of World and Rise is just not repeatable? |
That's part of it, yeah.
Wilds also went over badly with the series fanbase for streamlining the game to such an extreme that it dumbs down a lot of what made the series appealing.
The problem started with Rise, which is not well regarded with the modern MH audience. It was seen as a simplification of World, and people see Wilds as continuing down that route. Rise sold well because it sold well on the Switch(which did not have World). On console + PC it only sold like 1/3rd of Worlds numbers. It sells now based on price.
I’d imagine the Wilds expansion will take the game much closer to World to appease those people.
Wilds also had massive technical issues, especially on PC, and that also affected sales.