| Kyuu said: I'm saying it was frontloaded and now I have doubts it will be able to reach Rise (forget World) without heavy discounting, a Switch 2 version, and major improvements. Even with these, it could be a challenge. Rise and World quickly caught up to it in quarterly sales. World's Master Edition isn't tracked in the quarterlies, otherwise it's selling around as well as Rise despite being older and having no Switch version (passed 30 million and still going strong). Wilds is being overshadowed by an 8 and 5 year old games as well as their expansions. This pattern is distinctly "Capcom" and stems from their pricing strategy. But in Wilds' case, I think the quality and mixed reception are contributing factors also. It was more frontloaded than the standard full price Capcom game. |
Well how these figures sound to me is that there are three big MH games on the market, and consumers are more likely to choose the cheapest option. The legs of Wilds is getting split into three, similar to how TotK is split with BotW, or NSMBU with Mario Wonder.
800k over the past two quarters is no small feat, most tentpole Nintendo releases haven’t been pulling those figures. Especially not at the price they’ve been charging for Wilds.








