The fact that they didn't flatten the terrain here is baffling, this guy was hard because of the AOE but really squishy besides until I found a slightly elevated rock.
Blavk Myth Wu Kong is.. | |||
Over rated | 19 | 67.86% | |
Lives up to the hype | 5 | 17.86% | |
Stellar Blade is better | 3 | 10.71% | |
Other in comment | 1 | 3.57% | |
Total: | 28 |
The fact that they didn't flatten the terrain here is baffling, this guy was hard because of the AOE but really squishy besides until I found a slightly elevated rock.
I can see from the trophy data that many people are getting filtered around Chapter 3, stats plummet from 50% trophies to 35% which is a massive drop off, I hope they didn't pull a Dark Souls 2, you must die again and again and suffer BS before thinking about the game being fun.
I've chqng3d my tune slightly. I'm deep in Chapter 4 and so far, at like 65% of the way through I'd say it's at least a solid 7 and itight even get to an eight if it can hold the current momentum and not dip in quality again like the first half of chapter 3. The first chapter is really misleading and would have you believing it's not balanced going from really easy to hard and has no mechanical depth.... Well, it doesn't gain much in mechanical depth but the boss encounters get better and the difficult finds its slow curve up. It's still quto combo no matter how you build and very much just The Witcher 3 combat with more spells and the ability to build. Not that you'll need to cause the best spells and transformations are given at the start, oddly.
Very basic game, with a terrible performance mode that is barely holding together at the seams but there is something here I can't put my finger on and it's definetly not the exploration or story cause both are trash teir but something in the core combat, as basic as it is, it has a feel to it like few other games, somewhere between floaty and impactful that I fail to come up with a game, other than TW3 that has this style of play and it does it far better than TW3. Infact, this would be the perfect template for The Witcher 4 and Ciris new adventure, since she'll have access to spells and the whole perfect doge works with her warping abilities.
TBH. The Souls genre in general is vastly overrated.
rapsuperstar31 said:
I personally wont purchase an Atlus jrpg games anymore near launch, after Persona 5 Royal came out and wasn't dlc I could purchase to my vanilla Persona 5. I do have interest in Metaphor, but I'll wait at least a year to make sure they don't pull the same shenanigans. |
Exactly this. There will prob be 2 more versions withing the next 2 or 2 years. I might wait for the switch 2 port later.
LegitHyperbole said:
Yeah, I played Ragnorok twice up until shortly after the Atreus section, tried picking up the save a few times, I'm with Frey as Kratos traversing a jungle setting but I just can't get into it for some reason. I liked bits of it, the side quest to free the big whale creature was the best bit, that felt like GoW '18 but the main story path is less than stellar. Stellar Blade counted as anything less than an 8 is an affront to all of existence. I'm kinda feeling Wu Kong btw, well, I've softened to it anyway. The Snake boss was quite a fun challenge but I still can't get over the unresponsive of the doge, it's such a simple thing but it's really bad. I see skills in the panel which effect doge but can't be unlocked yet, I hope that fixes it cause ad your only means of escape and defence it should be instant, hell, it shouldn't even be tied to stanima since there is no block or parry. I feel the game lacks rhythm in the way most games have these days but I also feel that that's kinda nice, it feels more zen. That said, combat is exactly the same as TW3 on Death Marach difficult when you strip it all the flashiness back. |
So you never finished ragnarok?? Damm you're missing out alot, if you're just up to that part.
Keep playing wukong and upgrading. I didn't have issues with doging or parries. As the bosses get harder, you will probably improve naturally.
Leynos said: TBH. The Souls genre in general is vastly overrated. |
I don't know how you would categorize this game but Souls it is definetly not. It has some mild souls traits but it is so, so far from souls. When you die you keep all progression for one matter, it's easy as all hell. DMC/God of war on normal is more difficult and takes more effort. There are so many ways to level or gain a boon that you have to consciously decide not to take some of them so you don't trivialise the bosses. I started melting bosses so I stopped leveling up my stats and down graded myself and choose not to take certain end of level boons.
This is like old God of War but with an inability to tell a cohesive story and a lack of puzzles more than it is souls, even though it looks like souls. The core gameplay isn't even the heavy light attacks like souls, it's an RPG auto combo like FF16. Square, square, square etc.
KratosLives said:
So you never finished ragnarok?? Damm you're missing out alot, if you're just up to that part. Keep playing wukong and upgrading. I didn't have issues with doging or parries. As the bosses get harder, you will probably improve naturally. |
Oh I find it trivial now. Tiger Vangaurd wad the hardest it got. I decided not to take the end of level boons after the first one and have downgraded myself cause I was melting bosses and failing to see their mechanics at all. I like this aspect of respecing cause it feels like a really indents difficulty slider, the game is still a little easy cause doge is so forgiving. I'm sure there will come bosses that are harder, some hidden ones or something. I figured out what was putting off my use of doge; it doesn't respond if you double tap, you need to be deliberate and once you realize that, nothing will hit ever hit you.
I was wrong, it's fairly on point with reviews. It's far too popular for the game it is but that's another issues. I beat it.
A game that gave me really bad impressions for so long, perhaps the first half with the odd great boss fight here and there but it was effortless to play so I battled on and it became a fantastic game in the second half, so good that I beat all bosses before the final boss and I have apparently one area left with the "True" boss. It had such ups and downs, the image quality and games assets are literally falling apart at the seams, I had 7 freeze crashes and all during Boss fights and the quality of areas can dip really low in art style and technicals. It can go from ugly as fuck with loads of pop in of shadows and textures and then it can look beautiful just around the corner and the next area could be dark and the contrast differnce enhances the artificating and it can make you feel ill but that's this game in a nutshell. From the core combat that feels just a little off and missing something central to the difficulty of bosses ever wavering to the cohesiveness of the areas and the story that is just a bunch of call backs to Journey to the west but foesn't really try but then has really great VA, presentation and the odd moments where new characters come in and are actually interesting yo areas going linear and then balooning in size (which is kinda fun). It just so wavering in quality and I'm surprised the second half hooked so much.
Once you make peace that you aren't going to get the most finely tuned game or quality of something like FromSoft would deliver and you aren't going to use half the stuff in the game because you'll only be challenged a small number of times, it's a ball of fun.
The game has crazy scope for the genre, almost like an effortless Soulsborne, and while I really want to give it a 7 as a good game with flaws and objectively terrible technical aspects, the fact that kept me playing while I'm very much down in the dumps and I was able to find many hours of enjoyment counts for something and there is a rough diamond under the jank that shines through, that'll make you almost ignore the jank. And on top of that they continued to build the game after launch, adding a map function and built out boss gauntlet post game and the ability to fight bosses as well as (failed) attempts at fixing technicals with a balanced graphical mode. I'll have to rate it as an 8, a great game but it is likely the weakest 8, I've ever rated anything under the sun.
I can see a sequel or another title from game science being a potential 10 if they can learn how to make a cohesive game, even cut content they worked on if it doesn't match quality levels, something they seemed afraid to do on this title. I don't know much about Chinese business but I hope that isn't a cultural thing where they don't want to throw out peoples hard work or throw out content to not be wasteful cause I get they sense they aren't bloating this game for scope so leaving the poorer aspects in was a decision or I'd hate to see what the content they threw out looked like, because it must have been horrendous. There are many Chinese games upcoming the look to have potential and I hope this isn't an issue.