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Forums - Gaming Discussion - Thoughts on resusing assets/Maps in game or across titles?

 

Reusing maps/assets....

All good with me 4 26.67%
 
I dislike it 3 20.00%
 
I don't mind as long as it's good 6 40.00%
 
I have no opinion 2 13.33%
 
Total:15

God Of War Ragnorok icing the lake of nines over for example FromSoft (reusing animations aside) are now pulling out old bosses for Night reign on an altered version of the base games map. Or the Like A Dragon: Yakuza series taking place on the same map for 6 or 7 games. I can't stomach it anymore, it feels like the games isn't a sequel but a standalone DLC and to that matter there are many DLC that price themselves as smaller full games at the 50 mark or so and just plant a new story and campaign on the same map but that's for another thread. 

Alan Wake 2 frustratingly took relatively little and made it into nearly a 18 hour game, 24 if you go for the platinum. They are the Kings of reusing stuff, they even reuse everything for the Night springs DLC and slightly reorganise and give it all a face lift, to hold the story for those DLCs. 

I also hate this trend of taking 3d models of objects and having an Extras menu for them or in Asreobots case, little gacha items. They've been doing it for years and it serves little purpose, it's there cause it's easy to do. I see no need to look at figurines of the games characters on REmake 2. 

Love, hate or indifference?

Last edited by LegitHyperbole - on 15 January 2025

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As a gaming student I 100% agree with resting game assets. As a gamer, who has an understanding of how hard creating a game is, I also agree with resting game assets.



I don't think the Ragnarok example makes much sense, considering the entire area of the lake of nine is not even remotely the same as it was in 2018.



Depends. I thought it was great in Dragon Quest 3.



I describe myself as a little dose of toxic masculinity.

As a wise man once said: "Depends. I thought it was great in Dragon Quest 3."



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It helps gets games out quicker. Say what you will about RGG, but idk many studios that single handedly pump out 2-3 games every year like clockwork.

Developers take years to make assets in their games. Why not take full advantage of those assets? Especially now that we're at a time where most studios release 1-2 games for an entire console generation.



You called down the thunder, now reap the whirlwind

G2ThaUNiT said:

It helps gets games out quicker. Say what you will about RGG, but idk many studios that single handedly pump out 2-3 games every year like clockwork.

Developers take years to make assets in their games. Why not take full advantage of those assets? Especially now that we're at a time where most studios release 1-2 games for an entire console generation.

Yeah, when you look at it like that. I guess so. Ff7 rebirth hot to us so quickly because it was the same team, they had the same work built up and could just continue production instead of having to start fresh, probably saved two year of dev time. But nah, stuff like Yakuza is pretty atrocious, they've started making an effort since rebounding to Like A Dargon but before that, heck, they should have been priving their sequels as stand alone expansions. Right down to the same quests, it goes. Why not just add the story for Judegment onto the file for Yakuza 6 and charge less, that fact that there are people who bought those games as soon as they released and paid full for just another story in the same locations, is wild. 



Never heard of "resting assets". Do you mean "reusing assets"? Is this something devs say?



JuliusHackebeil said:

Never heard of "resting assets". Do you mean "reusing assets"? Is this something devs say?

I took it as reusing. Re-used maps and re-used enemies and such.



I describe myself as a little dose of toxic masculinity.

JuliusHackebeil said:

Never heard of "resting assets". Do you mean "reusing assets"? Is this something devs say?

Title fixed. Thanks for pointing that out.