Hardstuck-Platinum said:
Going by your logic, Smartphones is market leader for gaming because that's that's where the biggest numbers of players is. Can't go by that metric alone. Also, what's wrong with including legacy platforms? Why disqualify the PS4 from contributing to PlayStation's success when it still generates Sony 100's millions a year. Same will happen with the Switch when Switch 2 launches. There is no need to disqualify legacy platforms.
I did a quick google search and it suggests Valves yearly revenue is sitting at around 7.5 Billion. So in revenue they are still 4th place. |
First part - that's not my logic. Even in the bit you clipped out of my post, that's not my logic.
- My post is specifically about dedicated gaming consoles.
- Smartphones aren't a dedicated gaming console. They're not even a platform. They're an entire product category of different products and platforms (or a sub-category of mobile devices).
- If you want to call Smartphones the market leader based on what you've written, go for it - but it's not my logic you're using, it's your straw man.
- The reason the PS5 isn't the market leader based on PS4's numbers is because the PS4 is a different platform - PS4 is Sony's last-generation platform, not their current one. It's really simple stuff.
Second Part - I'm trying to understand your point in the second part about Valve, and what it has to do with my point. My point was that the Steam Deck is a perfect illustration as to why we use unit sales rather than total revenue to determine a platform's place in the dedicated console space - if it's not obvious, only a small percentage of Valve's revenue was generated by the Steam Deck. So, for example, if Nintendo's revenue is 15 billion USD, we wouldn't say the Steam Deck has half of the market share in the dedicated gaming console space that the Switch has. It would be far lower than that.
I describe myself as a little dose of toxic masculinity.