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Jumpin said:
Hardstuck-Platinum said:

Going by your logic, Smartphones is market leader for gaming because that's that's where the biggest numbers of players is. Can't go by that metric alone. Also, what's wrong with including legacy platforms? Why disqualify the PS4 from contributing to PlayStation's success when it still generates Sony 100's millions a year. Same will happen with the Switch when Switch 2 launches. There is no need to disqualify legacy platforms. 

Jumpin said:

Actually, this post is a great way to illustrate the points made in my previous post. If you go by revenue rather than unit sales, then you could argue that the Steam Deck is far more influential in the dedicated console industry than it actually is because Valve's revenue is so high. But Valve's revenue in no way indicates that the Steam Deck is the market leader, or anywhere close to it.

I did a quick google search and it suggests Valves yearly revenue is sitting at around 7.5 Billion. So in revenue they are still 4th place.  

First part - that's not my logic. Even in the bit you clipped out of my post, that's not my logic.

  1. My post is specifically about dedicated gaming consoles.
  2. Smartphones aren't a dedicated gaming console. They're not even a platform. They're an entire product category of different products and platforms (or a sub-category of mobile devices).
  3. If you want to call Smartphones the market leader based on what you've written, go for it - but it's not my logic you're using, it's your straw man.
  4. The reason the PS5 isn't the market leader based on PS4's numbers is because the PS4 is a different platform - PS4 is Sony's last-generation platform, not their current one. It's really simple stuff.

Second Part - I'm trying to understand your point in the second part about Valve, and what it has to do with my point. My point was that the Steam Deck is a perfect illustration as to why we use unit sales rather than total revenue to determine a platform's place in the dedicated console space - if it's not obvious, only a small percentage of Valve's revenue was generated by the Steam Deck. So, for example, if Nintendo's revenue is 15 billion USD, we wouldn't say the Steam Deck has half of the market share in the dedicated gaming console space that the Switch has. It would be far lower than that.

It's not a straw man. There is no reason to just arbitrarily cut out the smartphone market because you set an unnecessary boundary that only includes "dedicated home consoles". That boundary didn't need to be there because smart phones is also a valid way to play games too. Also, by your own logic again, when Switch 2 launches the Switch will no longer be market leader because it will just become an irrelevant "legacy platform" according to your rules. We can't just ignore the contribution an older console is making to the business because we deem it's just a legacy platform.

Well you said that if you only go by revenue and not unit sales, than Steam deck is the most influential. Well, even if you go by revenue alone the steam deck and Valve is still fourth in the competitive list. So, still not the most influential. Steam deck is 4'th in unit sales and Valve is 4th in revenue. So, they match perfectly.