Jumpin said:
First part - that's not my logic. Even in the bit you clipped out of my post, that's not my logic.
Second Part - I'm trying to understand your point in the second part about Valve, and what it has to do with my point. My point was that the Steam Deck is a perfect illustration as to why we use unit sales rather than total revenue to determine a platform's place in the dedicated console space - if it's not obvious, only a small percentage of Valve's revenue was generated by the Steam Deck. So, for example, if Nintendo's revenue is 15 billion USD, we wouldn't say the Steam Deck has half of the market share in the dedicated gaming console space that the Switch has. It would be far lower than that. |
It's not a straw man. There is no reason to just arbitrarily cut out the smartphone market because you set an unnecessary boundary that only includes "dedicated home consoles". That boundary didn't need to be there because smart phones is also a valid way to play games too. Also, by your own logic again, when Switch 2 launches the Switch will no longer be market leader because it will just become an irrelevant "legacy platform" according to your rules. We can't just ignore the contribution an older console is making to the business because we deem it's just a legacy platform.
Well you said that if you only go by revenue and not unit sales, than Steam deck is the most influential. Well, even if you go by revenue alone the steam deck and Valve is still fourth in the competitive list. So, still not the most influential. Steam deck is 4'th in unit sales and Valve is 4th in revenue. So, they match perfectly.







