Hardstuck-Platinum said:
It's not a straw man. There is no reason to just arbitrarily cut out the smartphone market because you set an unnecessary boundary that only includes "dedicated home consoles". That boundary didn't need to be there because smart phones is also a valid way to play games too. Also, by your own logic again, when Switch 2 launches the Switch will no longer be market leader because it will just become an irrelevant "legacy platform" according to your rules. We can't just ignore the contribution an older console is making to the business because we deem it's just a legacy platform. Well you said that if you only go by revenue and not unit sales, than Steam deck is the most influential. Well, even if you go by revenue alone the steam deck and Valve is still fourth in the competitive list. So, still not the most influential. Steam deck is 4'th in unit sales and Valve is 4th in revenue. So, they match perfectly.   |
You know what? I know when to walk away. You win.
I apologize the other posters here who are likely just as confused as I am. Now, let me make this correction. Apparently, I was wrong about what my own argument was. When I was making an argument for why we measure dedicated video game platforms by hardware sales unit, I actually meant "dedicated video game platforms aren't a thing." Luckily, there was a very, very, very smart person called Hardtack-Platinum, who kindly explained my own argument to me.
So, VGChartz, you are wrong to split out legacy platforms and make a distinction between dedicated video game consoles and other types of devices that play games. Please adjust your data collations so they add up to the following:
Xbox: 31.21M - 0.12%
Nintendo Switch: 146.04M - 0.55%
Playstation 5: 67.70M + 117.19M = 184.89M - 0.70%
Smartphones: 26 Billion - 98.62%
Last edited by Jumpin - on 10 January 2025I describe myself as a little dose of toxic masculinity.







