I'm not sure if easy mode changes how your sprite ally functions. But I did notice that bosses can be easily manipulated to focus their attacks on the ally if needs be. That can help with bosses like this. But honestly, the mid-boss fight before the final boss is the worst thing in the game. Just ran past it on NG+ after dying like 5-10 times in a row lol |
My ally on normal mode would stay alive for half of the first phase in that fight even with the healing ally mechanic on. I'd say Laxasia is just badly designed as us the last quarter of the game. I found throwables to help greatly in the last few bosses but what's odd Is I had somewhere between 8 - 12 hours on Laxasia but then it got me so locked into the game I beat the final boss first try. The game really fucked the curve up, fron the moment you go up the ladder and get stuck in the small room with that Walker of Illusions boss the game went from be mildly difficult to a real hurdle so quickly and the game has not trained you up to this point.
Frankly I don't wanna do that last 25% again for the plat even if easy mode reduces some things like aggression and what not, it's just badly designed, areas full of elite enemy spam and placement right out of DS2 and bosses that never give you an inch with a parry system that barely functions and is unreliable and a dodge system that is also very iffy.








