As a fan of ATB, I'd be happy if they bought that back. In reality, when people talk about FfFmoving away from turn based, 15 was the first and until recently it was just that, until 16. FF7R was more of a odd hybrid but in reality the T in ATB had been replaced with 'button mash'. "Classic" gameplay in FF7R basically just a auto battler until you had enough points to use a move... which if you were sensible was the move that didn't need MP and gave invul frames. :P
This isn't saying the combat in 15, 16 and 7R are bad, they clearly aren't but when I'm not looking for an action game to play and want a Final Fantasy game, I'm looking for ATB gameplay where for the most part I feel like I'm progressing in power and skill as lower enemies get basically oneshot and are learning experiences for the test later (aka bosses). From what I played of 16, what I can remember of 15 and 7R, I didn't feel like the combat from one enemy to a boss was really that different outside of set pieces in the boss' arsenal.
Hmm, pie.










