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15 combat has an okay system in concept with bad implementation, poor camera control and strange animation, although it's fun to teleport so I can excuse it a bit

16 combat is a repetitive, shallow and non strategic system but done tightly, so it's weaknesses but not detrimental but it gets tiring fast



I disagree with Remake/Rebirth. The system is great and is good implemented. They still need to make better use of dodging, because I reslly never know when I should dodge. Otherwise really good system. Surprisingly deep, and Rebirth make it even better with each character having a very distinct package of skills 

If you're using your turns to use potions all the time it's a clear evidence you actually DON'T understand the mechanics