Wman1996 said:
curl-6 said:
It failed because where the Wii removed barriers to entry for gaming, the Wii U added them. The Wiimote made gaming simple, accessible, and fun. The Wii U Gamepad made it cumbersome and convoluted. It was a gimmick nobody asked for, it added to the price of the system, and the fact only one was supported per console complicated multiplayer. |
So true. The GamePad was one of the aspects that sank the Wii U. It added a lot of the cost to the console (about $79 in production costs which means over $100 to the pricing of the console at launch), was only usable by one player on the console, was required for some games, and even was required for the initial setup and tweaking settings on the console. Not to mention it had a resistive touchscreen, 480p resolution, and looks like a Fisher Price toy. Sure, a Wii Remote is required to navigate the Wii. But a ton of them were made and they're much cheaper than the GamePad. Nintendo really should've patched out the GamePad from being required for system settings and sold SKUs of Wii U without it. And of course, there should have been at least 2 Game Pad multiplayer supported like originally planned. |
haha, funny to read you say they should have made the gamepad not required, cuz the entire design of the system was around the gamepad! I mean of course I agree, the fact that they designed the system around the awful gamepad idea was why the system failed so miserably. But it would have been silly for them to make the gamepad not required considering the system was entirely designed around that device/concept.
It'd be like if Nintendo launched the Wii and then said "actually forget motion controls" haha, and stopped using the Wii remotes. I mean they sorta did that with the 3D part of 3DS, by offering 2DS, but just being able to view the screen in 3D was never a gameplay feature, it was just a visual feature, so not the same thing at all compared to the WiiU gamepad.
Anyway, not disagreeing, just saying them cutting out the gamepad from the system was never gonna be an option, because the whole point of the WiiU design was the gamepad. They should have just abandoned the gamepad idea in the planning stages of the system. Even if they had just gone with a straight up motion control successor to the Wii that cost $100 less than the WiiU it still would have sold poorly (though not nearly as bad) because the motion control craze and all the non-gamers it brought into the Wii had already died off a couple years before the WiiU even launched.
Their best option, other than coming up with the Switch concept five years earlier than they did, probably would have been a typical console with a huge spec upgrade, a bit less powerful than X1 and PS4 so that it could remain cheap but significantly more powerful than the WiiU, with a normal controller, but that also allowed motion controls with Wii Remotes for any game that wanted to include that and was backwards compatible with all Wii games if you are using the Wii Remotes. Then they could have gotten some slightly downgraded multiplat games, still had fairly impressive specs, still allowed motion controls in games where it is required or improves the game and all the Wii owners wouldn't have to buy new controllers for that, still let people play all their Wii games on the system, and offered it at an affordable price. That probably would have been a >50 million seller assuming they also launched with a 3D Mario or 3D Zelda and kept the big games coming.