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h2ohno said:

The problem ultimately boils down to Nintendo trying to reinvent the wheel again for no good reason and doing innovation just for innovation's sake without a real plan or idea for how that would work. Nearly all of the problems with the Wii U ultimately stem from that. The gamepad being a terrible gimmick, the price being inflated while the system was underpowered for said price and for a Nintendo product, and Nintendo having no idea how to market the system. Nintendo could have easily outsold the XBox 1 with a well-designed and marketed Wii 2 instead of the Wii U.

While playing it safe is risky as well and Wii was declining in popularity, I unironically think Nintendo could've sold SNES levels or higher with a generic Wii 2.

-Keep the rounded design of Wii U that is similar enough to Wii but make clear right away that it's a new console.

-No GamePad

-2 GB RAM is fine, GPU is fine with what we got IRL, clock up the CPU modestly to make it better than Wii U was and better than Xbox 360 and PS3.

-$249.99 with a 128 GB internal hard drive. 

-Wii Remotes supported for Wii games and select Wii 2 games. The new controller would basically be the JoyCons before the JoyCons in that they're rechargeable but would keep the Wii Remote Plus shape and have the nunchuck wireless. 

-Wait until Spring or Summer 2013 to launch the console. The Wii U sold well at its holiday launch but then plummeted for nearly a year after because of first and third-party droughts. Maybe Pikmin 3 could still come to Wii in this scenario as Holiday 2012 title or early 2013 title since developing it on older non HD hardware would speed up the development. 

-Get Breath of the Wild out November 2016 or before. Breath of the Wild won't be crossgen, so I don't see it needing all the way until March 2017. Still, it's unlikely it will hit Nintendo's initially planned release year of 2015 even in this scenario. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima