By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What games are you playing right now? Anything you'd recommend?

 

9th gen will fully get going in...

2024 2 4.65%
 
2025 9 20.93%
 
2026 6 13.95%
 
2027 5 11.63%
 
2028 7 16.28%
 
2029 0 0%
 
2030 0 0%
 
It will never gain the mo... 14 32.56%
 
Total:43

Oh and I would strongly recommend a little game called Keeper toll if you crave Vampire Survivor like games. It was the game I was going to break my Platinum streak, Keepers toll is actually a really good Campire Survivors like and the reason it was at 0.00% rarity is cause it's new, it's now at 0.3% so I guess fuck it, I'll try for 20 in a row and then continue Soulstice, KCD2 or Baldurs Gate 3, three games I can't possibly Platinum any time in the near future. Keepers toll is another steal at 5 euro but getting it on sale with PS+ discounts is so worth it even if you just do a few runs, it seems to be a very well tuned game, 2 hours in and it was worth the cost but I'm hooked now. 



Around the Network
Hiku said:

I got the Master Sword in BOTW, and immediately did the DLC quest to make the sword not weaker than other generic weapons.

Spoiler!


I don't think that should be something people need to pay for (the challenge stages should be, but not the reward), though I'll share more of my thoughts on the paid DLC in this game later.

I've done 2 Beasts and seen most of the map.
So I've lost the sense of excitement to turn on the game that I've had up until recentlty. Now I feel like I'm forcing myself to see things though, at least with the main story objectives and memories.
Because right now it feels like the only reward of exploration is seeing new areas, which I can only do once. And then it's the same shrine, korok seed or variation of the same pig enemies to defeat.

I wish there were more interesting and rewarding side quests/stories to make the world feel more alive, kind of like in Majora's Mask. I think there is at least one, involving helping out with the creation of a town. So I'll work on that one. Which means I should fnally go to Gerudo, which I've been curious to see for a while. I've kept a Gerudo weapon in my inventory all this time for that reason.

Paid for? I didnt have to pay extra in my WiiU playthrough for that.

Edit: Oh that didnt exist when I played the WiiU version day 1 lol. 

Huh, after I got the Master Sword and powered it up in the normal story, I've started overflowing with weapons so the break mechanic didnt bother me.



Gonna give Oblivion Remaster one more go before I delete it or hopefully get into it, starting fresh and try my best just to imagine it's Autumn in Cyrodyl and attempt to adjust to the changes. Doesn't matter if it doesn't have the same vibe, it matter that it has an actual vibe at all and it does and it does have it's own sort of vibe, nostalgia is overated anyway, I can stream the older Oblivion for the vibe and play this as its own thing.

Edit: I definitely got the leaving the sewers feeling yhis time and that sewer section ran so much better, there's a feel as if they have made the performance mode better and the camera feels fluid, had a few stutters but nothing that bad and the animations are still creepy af but most importantly I got that feeling of going on an adventure, I went with stealth and speech craft this time and while that may fuck me in some encounters and the Arena it makes things feel more interesting and arvhery will be my main with yhe steed speed boost so I think this will work to give me distance. I hope this feeling of vastness remains next session, probably won't cause I know all the big points of the map but I just need it to last until I get invested in some activities. 

Last edited by LegitHyperbole - on 13 June 2025

Skylanders Spyro’s Adventure is a game that is unfairly lambasted.



Keepers toll is absolutely excellent. Definetly the best Vampire Survivors like I've played and I've tried a lot of them, in some ways it does things better than Vampire Survivors like making some upgrades in defence worth it and not just following the same path to evolve weapons, at least not yet. Everything you build for seems viable too, there really isn't a wrong answer as long as you're not blindly choosing. Not sure how it's gonna stand the test of time but I'm hooked and I'm maining just one character and dammit these games are always such value for money, even the ones that are just good or decent but this one pays for itself ten times over and then some.



Around the Network

10 days to Death Stranding 2!



I've softened on Oblivion Remastered a little. Correct colour pallete, constant frame stuttering and the feeling that the graphics are gonna fall apart at any second it's okay, it's relaxing and cosy and the colour pallete is made up for with some really new cool vibes, Oblivion itself even bavk in 2007 felt flat and lifeless but it's pretty damn cool in this. The TES game feeling is never coming back without punishing game design like KCD and I can get that from KCD2 and maybe the Remaster is not a complete waste of money as I could see this as a sort of chillest game to chip away at over the space of a few months, it'd ve so easy to just pick up and play and remember exactly what's going on but it's definetly getting shelved on and off. I might miss the green but the orange is definitely making an impression on me here.



Following my lifelong addiction to Fire Emblem, I've decided to return to the GBA titles to see how their difficulty modes scale compared to the post GameCube entries

As always, I started with Sacred Stones. It's a very charming game. There's something timeless about GBA Fire Emblem. Even though they're technically the middle children of the franchise, they still feel classic and represent the "default FE experience." They lack major gimmicks but include most of the defining features shared across the series

The story is simple, but I enjoy the characters and their more grounded, light-fantasy designs. Eirika is a great Lord, one of my favorites even

But jeez, this game is brain-dead easy, even on hard mode (here named "difficult" mode). The game suffers from enemies being way too weak and Seth being way too broken. Even on hard, he can solo entire maps by himself. Javelins and Hand Axes are unbalanced as fuck, have very high might, and turn ranged units like archers and mages almost irrelevant. Mounted units are disproportionately strong with high movement, very few field penalties, high defense, high speed, and high strength, they can run circles around the map killing every enemy. Pegasus Knights are equally busted, only having early-game strength issues that are quickly solved. Wyverns Riders are like Pegasus, except they are strong as cavaliers/Paladins. Poor infantry units, they stand no chance lol 

This game is simply not fun at all to play from a tactical point of view, unless you start making self-imposed challenges. I paused the game a few chapters after the route split (where you can choose to follow Eirika's or Ephraim's route) to play another game

The other game is question is Fire Emblem 7 (known simply as "Fire Emblem" in the West). This game has three main characters: Lyn, Hector, and Eliwood. Did Lyn's tale quickly, with only 10 chapters, I think. Quite easy even on hard mode, but I guess since her route is more of an prologue/tutorial, that's to be expected

Then I started Eliwood Hard Mode, and it's significantly harder compared to Sacred Stones difficult mode, but still not as hard as other games. I'm trying not to restart chapters and letting the characters who die stay dead. So far, I've only lost one unit. After I beat Eliwood's tale, I plan to try Hector Hard Mode, which everyone agrees is the hardest mode in the game

Enemies here have higher defense (meaning you cannot always OHKO them) and can punish you when they do counterattacks. Also, their hit rate is not as whack as in Sacred Stones. This give Mages and Archers some utility to strike first and weaken enemies so your strong combatants can finish them without receiving counterattacks. Curious to see how the difficulty will scale towards the endgame (in my memory this game gets more difficult in late game maps)

Last edited by IcaroRibeiro - on 17 June 2025

Finished my second playthrough of Tales of Vesperia. Popped in Stellar Blade to see the Tachy Outfit. Looks good. 



Bite my shiny metal cockpit!

BasilZero said:
Hiku said:

I got the Master Sword in BOTW, and immediately did the DLC quest to make the sword not weaker than other generic weapons.

Spoiler!


I don't think that should be something people need to pay for (the challenge stages should be, but not the reward), though I'll share more of my thoughts on the paid DLC in this game later.

I've done 2 Beasts and seen most of the map.
So I've lost the sense of excitement to turn on the game that I've had up until recentlty. Now I feel like I'm forcing myself to see things though, at least with the main story objectives and memories.
Because right now it feels like the only reward of exploration is seeing new areas, which I can only do once. And then it's the same shrine, korok seed or variation of the same pig enemies to defeat.

I wish there were more interesting and rewarding side quests/stories to make the world feel more alive, kind of like in Majora's Mask. I think there is at least one, involving helping out with the creation of a town. So I'll work on that one. Which means I should fnally go to Gerudo, which I've been curious to see for a while. I've kept a Gerudo weapon in my inventory all this time for that reason.

Paid for? I didnt have to pay extra in my WiiU playthrough for that.

Edit: Oh that didnt exist when I played the WiiU version day 1 lol. 

Huh, after I got the Master Sword and powered it up in the normal story, I've started overflowing with weapons so the break mechanic didnt bother me.

How did you power it up through the normal story?
As far as I know, the sword only powers up while in Hyrule Castle or against certain bosses. Otherwise, you need the DLC to get this shiny strong version.

Btw, is there no way to re-watch the memory scenes you unlock?
I fully expected to be able to click on them in the album and watch the cutscenes again, but doesn't seem like it?

Last edited by Hiku - on 19 June 2025