Following my lifelong addiction to Fire Emblem, I've decided to return to the GBA titles to see how their difficulty modes scale compared to the post GameCube entries
As always, I started with Sacred Stones. It's a very charming game. There's something timeless about GBA Fire Emblem. Even though they're technically the middle children of the franchise, they still feel classic and represent the "default FE experience." They lack major gimmicks but include most of the defining features shared across the series
The story is simple, but I enjoy the characters and their more grounded, light-fantasy designs. Eirika is a great Lord, one of my favorites even
But jeez, this game is brain-dead easy, even on hard mode (here named "difficult" mode). The game suffers from enemies being way too weak and Seth being way too broken. Even on hard, he can solo entire maps by himself. Javelins and Hand Axes are unbalanced as fuck, have very high might, and turn ranged units like archers and mages almost irrelevant. Mounted units are disproportionately strong with high movement, very few field penalties, high defense, high speed, and high strength, they can run circles around the map killing every enemy. Pegasus Knights are equally busted, only having early-game strength issues that are quickly solved. Wyverns Riders are like Pegasus, except they are strong as cavaliers/Paladins. Poor infantry units, they stand no chance lol
This game is simply not fun at all to play from a tactical point of view, unless you start making self-imposed challenges. I paused the game a few chapters after the route split (where you can choose to follow Eirika's or Ephraim's route) to play another game
The other game is question is Fire Emblem 7 (known simply as "Fire Emblem" in the West). This game has three main characters: Lyn, Hector, and Eliwood. Did Lyn's tale quickly, with only 10 chapters, I think. Quite easy even on hard mode, but I guess since her route is more of an prologue/tutorial, that's to be expected
Then I started Eliwood Hard Mode, and it's significantly harder compared to Sacred Stones difficult mode, but still not as hard as other games. I'm trying not to restart chapters and letting the characters who die stay dead. So far, I've only lost one unit. After I beat Eliwood's tale, I plan to try Hector Hard Mode, which everyone agrees is the hardest mode in the game
Enemies here have higher defense (meaning you cannot always OHKO them) and can punish you when they do counterattacks. Also, their hit rate is not as whack as in Sacred Stones. This give Mages and Archers some utility to strike first and weaken enemies so your strong combatants can finish them without receiving counterattacks. Curious to see how the difficulty will scale towards the endgame (in my memory this game gets more difficult in late game maps)
Last edited by IcaroRibeiro - on 17 June 2025