I started Hitman WoA on PSVR2.
It's great to finally have a new big game on PSVR2 but it's rough. It's like devs don't play their own game?
First of all the lighting is calibrated for recording, you tube output... There are no blacks nor shadow detail in VR, just grey highlighting the Mura effect. There's no HDR either, it all has a rather washed out look in the headset (but it looks good on recordings go figure)
But detail is not bad, ps3 level graphics at 60fps with higher resolution. Graphics are clean just not all that immersive.
Now the issues:
- Play sitting, can't reach holsters nor ammo.
The holsters are under my legs in the couch cushions, ammo is under my crotch inside the couch. I have to uncomfortably sit on the edge of the couch and lean/bend forward to be able to get the guns and ammo.
- 2 handed weapons are almost impossible to hold steady with slight drift (2 controllers, one obstructing the view of the other, whose brilliant idea was that). It's much easier to aim with one hand but the sniper rifle requires 2 hands with a terrible scope and I simply can't hold the thing steady. I was stuck on that part in the tutorial for 20 minutes ffs.
- Why am I 7 foot tall, looking over everyone, while my holsters are still underneath me... I can stand up a bit recalibrate and sit back down to get to my own height yet that only pushes the holsters further down lol.
What works: Throwing items with eye tracking, can't miss!
Walking/running speed and smooth turn speed are great.
Anyway another game I would rather play with the regular dualsense than having to use janky VR controls. It makes me feel like a 7 foot incompetent toddler fumbling with the most basic items. The 'thrill' of holding virtual items in VR and body inventory, has left the building, devs simply can't get it right. Bring back the buttons :/