SvennoJ said:
LegitHyperbole said:
I don't know what it is about Horizon Zero Dawn, I love that game and platinumed it but I don't wanna do the remaster. Even Cyberpunk patched up appeals to me more, there's too many long ass on rails sections in those games, they should learn from The Witcher 3 how to handle linear sections in an open world game and have the pace flow. I couldn't get into Forbidden West cause it's such a hand holding game that has fucked up paving because of it. Same with Ragnorok, I really wish Sony first party would give us at least a little credit towards our intelligence or at least our ability to read the language of game design like FromSoft did with Elden Ring. Dial back all the over design and UI bullshit. And sinilarly, I was gonna buy Dragons Dogma 2 until I seen that the controls are on screen for your entire playthrough by default, that's a big red flag for me. |
I hated the on rails Ciri sections in TW3, I hard disagree TW3 handles linear sections better. But HZD is indeed no better.
So far Frozen Wilds is great though. But as always I set off exploring first with side quests instead of starting the main story line.
I didn't feel that hand holding in FW, maybe because I set out on my own as soon as it lets you loose. (Yes the start is slow, linear and annoying, just like HZD, just like TW3. But I guess it's necessary to teach the player the basics before letting them out in the real playground)
Take some effort to customize the game to your liking. One big advantage over Elden Ring is you can fine tune the gameplay down to every little detail anytime you want.
Any idea whether Elden Ring will get a pro patch? The boost mode still can't run it at 60 fps :/ I bought the PS5 (physical) version so can't run the PS4 version on PS5 to get 60 fps. |
TW3 start isn't annoying, it's perfectly paced, I've replayed that section more than I've replayed the game and it never gets old plus you can opt out of tutorials. The Ciri sections while intrusive do not hurt the games pacing, my opinion they enhance it, they are so perfectly placed if by design or fluke with everything else in the game, just as you're getting bored with something bang you're on another task. Dungeons are so perfectly measured. There's a reason Assassin's Creed and so many others copied the formula for quest design, story telling and pacing between the two, cause it flows so damn well.
Elden Ring is showing improvements without a patch, quality mode now runs more FPS but the PS4 version is still the optimal version for a locked 60. I think the quality mode on PRO PS5 version should be enough though unless it causes frame pacing issues since it's not locked.