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LegitHyperbole said:

TW3 start isn't annoying, it's perfectly paced, I've replayed that section more than I've replayed the game and it never gets old plus you can opt out of tutorials. The Ciri sections while intrusive do not hurt the games pacing, my opinion they enhance it, they are so perfectly placed if by design or fluke with everything else in the game, just as you're getting bored with something bang you're on another task. Dungeons are so perfectly measured. There's a reason Assassin's Creed and so many others copied the formula for quest design, story telling and pacing between the two, cause it flows so damn well. 

Elden Ring is showing improvements without a patch, quality mode now runs more FPS but the PS4 version is still the optimal version for a locked 60. I think the quality mode on PRO PS5 version should be enough though unless it causes frame pacing issues since it's not locked. 

I had written off TW3 after the tutorial area, it sucked. But I'm glad I picked up the game later and had a lot of fun with it. Same with HZD, picked it up weeks later after abandoning it in the tutorial area. Then it became a favorite. Forbidden West has a horrible start as well, this time I forced myself to to stick with it.

Dunno how you can say TW3 is perfectly paced as it's open world do what you want in any order... I did eventually get bored with it and forced myself to finish it. TW3 was awesome to explore with amazing side quests. The main story sucked for me though, I was not engaged in it at all.