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method114 said:
LegitHyperbole said:

I don't know what it is about Horizon Zero Dawn, I love that game and platinumed it but I don't wanna do the remaster. Even Cyberpunk patched up appeals to me more, there's too many long ass on rails sections in those games, they should learn from The Witcher 3 how to handle linear sections in an open world game and have the pace flow. I couldn't get into Forbidden West cause it's such a hand holding game that has fucked up paving because of it. Same with Ragnorok, I really wish Sony first party would give us at least a little credit towards our intelligence or at least our ability to read the language of game design like FromSoft did with Elden Ring. Dial back all the over design and UI bullshit. And sinilarly, I was gonna buy Dragons Dogma 2 until I seen that the controls are on screen for your entire playthrough by default, that's a big red flag for me.

I think they patch Raganrok and HZFW to make the characters stop giving hints so much or at least give you the option to shut them up. DD2 I need the controls on screen honestly because its kind of complicated and the combat is very hectic. Maybe I can remove it once I have all my skills setup and I can memorize which is which.

So far I'm really enjoying the pro and I'm getting exactly what I wanted. Fidelty mode with 60 FPS. That's all I wanted really. Rebirth looked gorgeous going to replay that for the plat when I get a chance.

Ah, cool. Looks like they done it recently. I may return to it but it's still got so much less freedom than GoW '18 and long drawn out linear sections that are a pain to get through, Atreus' section for example. 

Rebirth is definitely the most drastic change, a clearer look at Tifa is always a good thing.