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Forums - Sony Discussion - Digital Foundry - PS5pro's PSSR vs PC DLSS/FSR 3.1

I'm reminded of this. 



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It's for sure better than FSR but annoyingly I feel like this is the technology this gen should have launched with. It's not really acceptable that in some cases we're playing games with worse image quality than what we experience the gen before. That's essentially unheard of in terms of generations " leaps"



Im surprised theres 3 out of 4 people replying, that seems to have mis understood the DF video (or not watched it, before replying in here),
even if its clearly in the title.

It was compairing PSSR to DLSS.

"we cant spot a differnce" "why isn't the leap bigger" ect ect.

This wasn't a PS5pro vs PS5 base model video..

....


Anyways... new video from DF, showing the PS5pro vs the PS5, in Last of Us part 2.
So you guys can go pixle peep, and reply back "Why bother, when you need a telescope to spot the differnce" :P

Otter said:

It's for sure better than FSR but annoyingly I feel like this is the technology this gen should have launched with. It's not really acceptable that in some cases we're playing games with worse image quality than what we experience the gen before. That's essentially unheard of in terms of generations " leaps"

Honestly yes, proper AI  based upscaleing is something all new gen systems should have launched with.



The biggest noticeable difference is going to be with games that have a low resolution and then get upscaled vs games that already run at a decent resolution and then get upscaled. As DF mentioned before, Sonys first party games are generally well made which a pretty good render resolution to begin with. So the differences are not as easily noticeable unless pointed out.

But a lot of third party games are coming out with low resolution if you want 60fps. FFXVI ran at 720p on PS5. Alan wake 2 ran 864p and the list goes on. Those ones will show a big difference that should be pretty easy to distinguish for most people. Not to say I think it's worth the $700 price tag tho lol.

As for the comparison at hand, it's fairly expected. Nvidia started the Ai upscaling trend back in the Turing days and I am glad to see others starting to utilize it and going away from traditional upscalers like FSR which has been yikes. It will be interesting to see if Switch 2 will use DLSS or not and if so, whether or not Nintendo will have their own version or will just use the one from Nvidia.



                  

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Tech like this is definitely gonna be one of the main selling points that get pushed for the next generation of consoles. PSSR 2.0 introducing its own version of frame generation that results in lots of games on the PS6 getting a 120fps option would be significant.



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JRPGfan said:

Im surprised theres 3 out of 4 people replying, that seems to have mis understood the DF video (or not watched it, before replying in here),
even if its clearly in the title.

It was compairing PSSR to DLSS.

"we cant spot a differnce" "why isn't the leap bigger" ect ect.

This wasn't a PS5pro vs PS5 base model video..

....


Anyways... new video from DF, showing the PS5pro vs the PS5, in Last of Us part 2.
So you guys can go pixle peep, and reply back "Why bother, when you need a telescope to spot the differnce" :P

Otter said:

It's for sure better than FSR but annoyingly I feel like this is the technology this gen should have launched with. It's not really acceptable that in some cases we're playing games with worse image quality than what we experience the gen before. That's essentially unheard of in terms of generations " leaps"

Honestly yes, proper AI  based upscaleing is something all new gen systems should have launched with.

Sony with the PS4 Pro understood the need to bypass native resolutions and had bespoke hardware to perform quick checkboarding. It's a shame that with the PS5 they weren't as efficient in thought. 



Norion said:

Tech like this is definitely gonna be one of the main selling points that get pushed for the next generation of consoles. PSSR 2.0 introducing its own version of frame generation that results in lots of games on the PS6 getting a 120fps option would be significant.

I feel like thats a logical next step.

This gen with the AI upscaleing they get PSSR up to spec, ei. spend a few more years uptimiseing it, and getting it as close to DLSS as possible.
Next gen, we will see Frame Gen used on consoles as well.

With options to run either at 60fps (without frame gen) (for people without 120hz tv's) and then a toggle/auto option for people that have 120hz, that then uses frame gen.  The fact that its so loved on pc, makes it a sure thing for next gen imo.  Naturally this is for any future Xbox or Playstation 6's.  I seriously doubt, Nintendo will get frame generation, this gen (switch 2) or next or one after (nintendo is a few gens behinde when it comes to this sort of thing, and doesn't seem to value it much).

Otter said:

Sony with the PS4 Pro understood the need to bypass native resolutions and had bespoke hardware to perform quick checkboarding. It's a shame that with the PS5 they weren't as efficient in thought. 

That would have been awesome.  Imagine Sony went even lower spec (hardware wise) and then even lower priced hardware wise... but compensated against the series X, by useing something like PSSR. Yeah missed oppertunity.



LegitHyperbole said:

Graphics comparisons are getting really silly. You need to own a magnifying glass now to find the differences.

Leynos said:
LegitHyperbole said:

Graphics comparisons are getting really silly. You need to own a magnifying glass now to find the differences.

By next gen we will need the James Webb Telescope to see the difference and PS6 will cost 1200 bucks.


Could you guys watch this video and tell me if you spot a differnce:

https://www.youtube.com/watch?v=rrlw5U5_tog

Go to 4m30s into the video.



I have a RTX 3070 and not a 4000 series, so i dont have acess to frame gen and I'll dont have acess for at least 2 years, because I'll dont buy another GPU just for that tech. The same applies to PS5 Pro and Switch Oled In the case of my Switch, I Play 90% of the time on my monitor and In the case of PS5 base, I turn on just some times to play exclusives or some good games from PS Plus.

In the end if you have the opportunity to buy a PS5 Pro for U$ 700 or a PS5 Base with Plus + some games or a PS5 Base (refurbished) or a new for U$ 400+ a Nintendo Switch for the same price, I think the 1st options is a bad deal.



     


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JRPGfan said:
LegitHyperbole said:

Graphics comparisons are getting really silly. You need to own a magnifying glass now to find the differences.

Leynos said:

By next gen we will need the James Webb Telescope to see the difference and PS6 will cost 1200 bucks.


Could you guys watch this video and tell me if you spot a differnce:

https://www.youtube.com/watch?v=rrlw5U5_tog

Go to 4m30s into the video.

Yes.

But I don't know why the ps5 version takes so much juice, the game looks 8th gen at the best of times.