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Forums - Gaming Discussion - Metaphor: ReFantazio - Reviews: 94 Metacritic / 92 Opencritic

Leynos said:
LegitHyperbole said:

If there was indicators that showed you what was a repel, a block or whatever and weak showed up before you had to trial and error it. Maybe. But this nonsense, not to mention you never know what the options will be for restarting, there should be a restart from battles beginning for every fight guaranteed. You know I'd nearly go with Story teller difficulty cause they obviously don't give a fuck about the gamers time when they designed this game. It's not like dying in another game, you could loose two hours here if you fuck up or get road blocked. 

Not sure what system you are playing on but I press L2 on PS5 and it shows me the weakness. Don't forget to move the party to the front and back at times.

Oh you can't ve serious, lmao. It's the easy? Facepalm. 



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LegitHyperbole said:
Leynos said:

Not sure what system you are playing on but I press L2 on PS5 and it shows me the weakness. Don't forget to move the party to the front and back at times.

Oh you can't ve serious, lmao. It's the easy? Facepalm. 

No worries. For over a year I forgot my Hyperkin MEGA HD had a region switch at the bottom so I thought my Genesis copy of Ranger X didn't work on it. Forgetting I had been playing Retrobit repros and Japanese Mega Drive games on it set to Japan. I slapped myself silly. We all have our moments lol



Bite my shiny metal cockpit!

Leynos said:
LegitHyperbole said:

Oh you can't ve serious, lmao. It's the easy? Facepalm. 

No worries. For over a year I forgot my Hyperkin MEGA HD had a region switch at the bottom so I thought my Genesis copy of Ranger X didn't work on it. Forgetting I had been playing Retrobit repros and Japanese Mega Drive games on it set to Japan. I slapped myself silly. We all have our moments lol

Is there anyway to tell when an attack will repel or get blocked?



LegitHyperbole said:
Leynos said:

No worries. For over a year I forgot my Hyperkin MEGA HD had a region switch at the bottom so I thought my Genesis copy of Ranger X didn't work on it. Forgetting I had been playing Retrobit repros and Japanese Mega Drive games on it set to Japan. I slapped myself silly. We all have our moments lol

Is there anyway to tell when an attack will repel or get blocked?

Whatever they are strong or resistant to. Says it when you press L2 (or equiv) Also sometimes they buff themselves to be temp resistent to magic or physical attacks. Typical RPG stuff



Bite my shiny metal cockpit!

LegitHyperbole said:

Fuck this game man. I just spent two hours to get to a dungeon only to find I can't defeat the enemies. That's bad design, there should be a way to know in advance how you'd fair against them, killing enemies in the dungeon only to come across a bird that's a shear cliff wall of difficulty. Such utter bullshit to have your time wasted like that. Really poor game design.

I admit I got stuck in 2 dungeons for a bit.

Luckily the bosses are much easier than the mob spam.

I resorted to using a bunch of items to get my mp back as well as items to strike weaknesses or debuff.

Eventually I got over the hump and didn't have to go back to town. I should have done the other side dungeon before the tough one, but you can't really tell with their difficulty rating system. Sometimes 6 star for one dungeon is extremely easy while 6 star for the other dungeon is brutal.



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Farsala said:
LegitHyperbole said:

Fuck this game man. I just spent two hours to get to a dungeon only to find I can't defeat the enemies. That's bad design, there should be a way to know in advance how you'd fair against them, killing enemies in the dungeon only to come across a bird that's a shear cliff wall of difficulty. Such utter bullshit to have your time wasted like that. Really poor game design.

I admit I got stuck in 2 dungeons for a bit.

Luckily the bosses are much easier than the mob spam.

I resorted to using a bunch of items to get my mp back as well as items to strike weaknesses or debuff.

Eventually I got over the hump and didn't have to go back to town. I should have done the other side dungeon before the tough one, but you can't really tell with their difficulty rating system. Sometimes 6 star for one dungeon is extremely easy while 6 star for the other dungeon is brutal.

Yeah, the issue is you just have no way of knowing until you're there that was just the hardest kick in the balls taking 4 days and a dungeon along the way so loosing that progress was brutal. Armed with the knowledge you can check weaknesses (still not great, lots of question marks) and putting the game on easy instead of grinding out levels I find the game fun again. 



If you put it on easy and low on HP/MP just let an enemy kill you. I think it lets you revive with HP/MP refilled.



Bite my shiny metal cockpit!

Leynos said:

If you put it on easy and low on HP/MP just let an enemy kill you. I think it lets you revive with HP/MP refilled.

Nope. You revive at an auto svae, I've already wiped on Easy. 😞 



LegitHyperbole said:
Leynos said:

If you put it on easy and low on HP/MP just let an enemy kill you. I think it lets you revive with HP/MP refilled.

Nope. You revive at an auto svae, I've already wiped on Easy. 😞 

Ah might be the casual mode then. Never play Strange Journey/Nocturne or old SMTs then as Metaphor is piss easy compared to them lol. Tho Nocturne HD added more difficulty options. SMTV is much more forgiving on normal than even Nocturne on normal.



Bite my shiny metal cockpit!

Leynos said:
LegitHyperbole said:

Nope. You revive at an auto svae, I've already wiped on Easy. 😞 

Ah might be the casual mode then. Never play Strange Journey/Nocturne or old SMTs then as Metaphor is piss easy compared to them lol. Tho Nocturne HD added more difficulty options. SMTV is much more forgiving on normal than even Nocturne on normal.

Yeah I can't imagine SMT, It's not that it's especially difficult but I just don't enjoy coming up with strats and buffing my party on the fly, like being stopped mid dungeon and having to reorder my party or inheritance skills just stops the flow and interrupts finding a cool setup you vibe with. I wiped on Easy just cause I wanted to see if I could brute force it, I'm not THAT bad. I'd just rather the devs let me settle on a party and settle on my skills rotation, wouldn't mind having to switch it up every major dungeon/region but every floor of a dungeon... fuck no.

On the inverse. The merchants gold attack is easily the most powerful in this game, it's a broken skill that nearly always crits and works on all enemies so I have no reason to not but it in my inheritance lists.