LegitHyperbole said:
If there was indicators that showed you what was a repel, a block or whatever and weak showed up before you had to trial and error it. Maybe. But this nonsense, not to mention you never know what the options will be for restarting, there should be a restart from battles beginning for every fight guaranteed. You know I'd nearly go with Story teller difficulty cause they obviously don't give a fuck about the gamers time when they designed this game. It's not like dying in another game, you could loose two hours here if you fuck up or get road blocked. |
Not sure what system you are playing on but I press L2 on PS5 and it shows me the weakness. Don't forget to move the party to the front and back at times.