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Leynos said:
LegitHyperbole said:

I went to a tower in the sea first which was such a major waste of time, crazy difficulty spike. I'll try mage but at this point I'm thinking about just turning down the difficulty to easy, it's the same as grinding. Fuck the press turn system too, I can see why people complain about SMT being difficult now, it's zero fun to get a repel and have to remember which character and skill causes such an incredibly punishing mechanic to trigger. I'd rather they added a simplified combat mode tbh, game was so much fun without having battles turn into memory puzzles. 

Press turn is awesome tho lol. It's a big reason SMT fans love Nocturne. That and everything else being great.

If there was indicators that showed you what was a repel, a block or whatever and weak showed up before you had to trial and error it. Maybe. But this nonsense, not to mention you never know what the options will be for restarting, there should be a restart from battles beginning for every fight guaranteed. You know I'd nearly go with Story teller difficulty cause they obviously don't give a fuck about the gamers time when they designed this game. It's not like dying in another game, you could loose two hours here if you fuck up or get road blocked.