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Farsala said:
LegitHyperbole said:

Fuck this game man. I just spent two hours to get to a dungeon only to find I can't defeat the enemies. That's bad design, there should be a way to know in advance how you'd fair against them, killing enemies in the dungeon only to come across a bird that's a shear cliff wall of difficulty. Such utter bullshit to have your time wasted like that. Really poor game design.

I admit I got stuck in 2 dungeons for a bit.

Luckily the bosses are much easier than the mob spam.

I resorted to using a bunch of items to get my mp back as well as items to strike weaknesses or debuff.

Eventually I got over the hump and didn't have to go back to town. I should have done the other side dungeon before the tough one, but you can't really tell with their difficulty rating system. Sometimes 6 star for one dungeon is extremely easy while 6 star for the other dungeon is brutal.

Yeah, the issue is you just have no way of knowing until you're there that was just the hardest kick in the balls taking 4 days and a dungeon along the way so loosing that progress was brutal. Armed with the knowledge you can check weaknesses (still not great, lots of question marks) and putting the game on easy instead of grinding out levels I find the game fun again.