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LegitHyperbole said:

Fuck this game man. I just spent two hours to get to a dungeon only to find I can't defeat the enemies. That's bad design, there should be a way to know in advance how you'd fair against them, killing enemies in the dungeon only to come across a bird that's a shear cliff wall of difficulty. Such utter bullshit to have your time wasted like that. Really poor game design.

I admit I got stuck in 2 dungeons for a bit.

Luckily the bosses are much easier than the mob spam.

I resorted to using a bunch of items to get my mp back as well as items to strike weaknesses or debuff.

Eventually I got over the hump and didn't have to go back to town. I should have done the other side dungeon before the tough one, but you can't really tell with their difficulty rating system. Sometimes 6 star for one dungeon is extremely easy while 6 star for the other dungeon is brutal.