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Forums - Sony Discussion - Is Sonys image starting to stain in your view? (Poll)

 

Sonys imagine is becoming stained...

Yes. 74 66.07%
 
No. 38 33.93%
 
Total:112
JRPGfan said:

Just want them to go back to basics.
Stick with a cheap box, dont do mid gen refreshes, dont do GAAS games.... and make more variety of single player games.
Bring back some of the platformers and make some more RPGs.

How does the existence of a midgen refresh (which will make millions of gamers happy) hurt your experience as a base console user?



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firebush03 said:
twintail said:

This is an incredibly strange argument you're making here. Sony making games that cater to their base is now all of a sudden enough for ppl to be upset? You really think that because they made sequels to very risky propositions like Horizon and the new God of War that all of a sudden, they're playing it safe? Horizon and the new God of War were massive risks for Sony at the time. You magically expect both Guerilla and Santa Monica to jump onto something brand new? They've already dared to be bold and now are reiterating on that like Sony have been doing since the PS1. 

Unless you someone believe that Sony were constantly pumping out new IPs all the time and abandoning their games after a single entry. But that wouldn't account for the tons of IP that have sequels, and in some cases continue to today (like GT and Ratchet). 

Just taking the last 4 years, we have Sony publishing the likes of Sackboy, Dreams, Tsushima, Predator, Destruction All-Stars, Returnal, Firewall Ultra, Concord, Helldivers 2 and the upcoming Lego Horizon (2024). 

None of these are 'guaranteed money-makers'. In fact, they're pretty experimental/ new territory for their devs involved. 

Sony's push into the live-service market also says otherwise. It's a space they've struggled to penetrate for years now, and they're taking the leaps to try enter it even when these are antithetical to their strengths as a narrative based dev/ pub. 

(1) Playing it safe doesn’t mean making sequels. As you can see by my pfp, I love seeing IP evolve and grow over time. What I mean by “playing it safe” is that GoW v GOWR is nothing like Zelda OoT v Zelda WW nor SM64 v SMSunshine nor MKWii v MK8 (which, funnily enough, none of these sequels are anything revolutionary for their relative series. Yet God of War can’t even compare?). For one, art style does go a very far way in distinguishing games (there’s a reason why ppl are so reluctant to call TotK greater than BotW, for instance). Asset-reusing sequels on a new system for the three biggest Sony franchises is the safest possible route they could have chosen. For two, the gameplay loop shouldn’t simply be a rinse-and-repeat. It might be fine in the occasional instances, but not with every single game. (GOWR+SM2+HFB all rinse-and-repeat the core gameplay loops with small refinements to the overall experience.)

(2) Additionally, to “play it safe” also refers toward their reluctance to utilize pre-existing IP, and not just creating new IP. It’s a graveyard when discussing all the franchises Sony has chosen to abandon, and the reason for their abandonment has almost entirely to do with the fact that Sony doesn’t believe they have the potential to sell tens of millions of copies, thereby failing to churn out a net profit. Sony has chosen the expensive route, and thus has made producing such games an extreme risk with inevitable losses. They need to fix this, otherwise I will continue to complain that Sony has lost its charm which it once had in all prior generations.

(3) The fact that simply producing games which aren’t guaranteed money-makers is categorized as a “risk” says all that I’m trying to say. (Again, keep in mind I’m talking relative to previous generations of PlayStation. Relative to all prior generations, Sony has been far less willing to expand their horizons into risky territory on PS5.) And mind you, these “risks” are all shoty attempts made by Sony so as to “shoot for the moon” and create the next Fortnite, not to create a project of passion and love.

1. I'm not really sure what point you're making by comparing GoW>GoWR to Nintendo games from yesteryear. A more apt comparison would be GoWA>GoW in that regard. Why even bring up the jump from OoT>WW or MKW>MK8 when both of these had a full game release between them? Should we not then be comparing GoWA>GoWR, then? 

And other IP asset reuse too, unless I'm misunderstanding your point. ToTK from last year re-uses assets.

I think this argument is flimsy because you really have to go out of your way to make an argument between sequels being different or not from different IP over various decades of the IP's existence. The core gameplay loop of 2D Mario has not drastically changed in decades and I don't see anyone complaining about more 2D Mario. 

2. This doesn't make any sense. Whether Sony uses an existing IP or not, nothing is going to change in terms of the risk involved in the games they make. Just because another company wants to continually reuse their IP, doesn't mean everything needs to last forever. ND looked into the possibility of making a new Jak, but decided against it. Bend were contemplating a Day's Gone sequel, and decided against it (just 2 examples I can think of). IPs are not being abandoned purely because Sony thinks there's no money to be made. They're being abandoned because the creative teams have no interest in continuing them. Insomniac keeps churning out Ratchet games while also simultaneously to end the Resistance franchise (ending of R3 pretty much definitively closes the IP) .

Just because you might want more Ape Escape, or Wild Arms (or whatever it is you enjoyed from them) doesn't change that you need a dev team passionate enough to make those happen. Sony has since the PS3 gen at least, allowed their devs to make smaller budget games which they then sell for cheaper. That's exactly what Astrobot and Hell Divers 2 are examples of.

3. I feel acting like these projects lack passion or love is both incredibly baseless and pretty insulting to the teams working on these games. Firewalk wanted to create a hero shooter, Arrowhead's engagement with their audience shows how much they enjoyed making HD2, ND wanted to really push narrative in live service titles with TloU online, and Haven were the ones who proposed fairgames and actually were the ones who chose the project after Sony agreed to all 3 of their pitches. Then you have the teams behind MLB and Gran Turismo. No passion or love for these games? Give me a break. 



twintail said:
firebush03 said:

(1) Playing it safe doesn’t mean making sequels. As you can see by my pfp, I love seeing IP evolve and grow over time. What I mean by “playing it safe” is that GoW v GOWR is nothing like Zelda OoT v Zelda WW nor SM64 v SMSunshine nor MKWii v MK8 (which, funnily enough, none of these sequels are anything revolutionary for their relative series. Yet God of War can’t even compare?). For one, art style does go a very far way in distinguishing games (there’s a reason why ppl are so reluctant to call TotK greater than BotW, for instance). Asset-reusing sequels on a new system for the three biggest Sony franchises is the safest possible route they could have chosen. For two, the gameplay loop shouldn’t simply be a rinse-and-repeat. It might be fine in the occasional instances, but not with every single game. (GOWR+SM2+HFB all rinse-and-repeat the core gameplay loops with small refinements to the overall experience.)

(2) Additionally, to “play it safe” also refers toward their reluctance to utilize pre-existing IP, and not just creating new IP. It’s a graveyard when discussing all the franchises Sony has chosen to abandon, and the reason for their abandonment has almost entirely to do with the fact that Sony doesn’t believe they have the potential to sell tens of millions of copies, thereby failing to churn out a net profit. Sony has chosen the expensive route, and thus has made producing such games an extreme risk with inevitable losses. They need to fix this, otherwise I will continue to complain that Sony has lost its charm which it once had in all prior generations.

(3) The fact that simply producing games which aren’t guaranteed money-makers is categorized as a “risk” says all that I’m trying to say. (Again, keep in mind I’m talking relative to previous generations of PlayStation. Relative to all prior generations, Sony has been far less willing to expand their horizons into risky territory on PS5.) And mind you, these “risks” are all shoty attempts made by Sony so as to “shoot for the moon” and create the next Fortnite, not to create a project of passion and love.

1. I'm not really sure what point you're making by comparing GoW>GoWR to Nintendo games from yesteryear. A more apt comparison would be GoWA>GoW in that regard. Why even bring up the jump from OoT>WW or MKW>MK8 when both of these had a full game release between them? Should we not then be comparing GoWA>GoWR, then? 

And other IP asset reuse too, unless I'm misunderstanding your point. ToTK from last year re-uses assets.

I think this argument is flimsy because you really have to go out of your way to make an argument between sequels being different or not from different IP over various decades of the IP's existence. The core gameplay loop of 2D Mario has not drastically changed in decades and I don't see anyone complaining about more 2D Mario. 

2. This doesn't make any sense. Whether Sony uses an existing IP or not, nothing is going to change in terms of the risk involved in the games they make. Just because another company wants to continually reuse their IP, doesn't mean everything needs to last forever. ND looked into the possibility of making a new Jak, but decided against it. Bend were contemplating a Day's Gone sequel, and decided against it (just 2 examples I can think of). IPs are not being abandoned purely because Sony thinks there's no money to be made. They're being abandoned because the creative teams have no interest in continuing them. Insomniac keeps churning out Ratchet games while also simultaneously to end the Resistance franchise (ending of R3 pretty much definitively closes the IP) .

Just because you might want more Ape Escape, or Wild Arms (or whatever it is you enjoyed from them) doesn't change that you need a dev team passionate enough to make those happen. Sony has since the PS3 gen at least, allowed their devs to make smaller budget games which they then sell for cheaper. That's exactly what Astrobot and Hell Divers 2 are examples of.

3. I feel acting like these projects lack passion or love is both incredibly baseless and pretty insulting to the teams working on these games. Firewalk wanted to create a hero shooter, Arrowhead's engagement with their audience shows how much they enjoyed making HD2, ND wanted to really push narrative in live service titles with TloU online, and Haven were the ones who proposed fairgames and actually were the ones who chose the project after Sony agreed to all 3 of their pitches. Then you have the teams behind MLB and Gran Turismo. No passion or love for these games? Give me a break. 

1. I mentioned OoT > WW and MKWii > MK8 b/c they were the only sequel examples I could think up at the time of writing. You could equally say MM > WW and MKWii > MK7. But the purpose in even mentioning these is to state how installments in a series should ideally (1) introduce a unique art style and (2) introduce gameplay elements which vastly shift the design. Asset-reusing sequels are great for getting that “one last hurrah!” like with SMG and Zelda BotW, but not for pushing the series forward. To choose the route of an asset reusing sequel as opposed to something far more original is to play it very safe: This is what I’m arguing. (I’m sorry if this reads like a broken record compared to my previous comment…though I feel maybe I needed to clarify some of my points which obviously didn’t hit with you.)

2. That’s a fair point. Sony just needs to find some way to allow for old IP to remain fresh and relevant. I know I’m going back to Nintendo a lot here…but this is where I’m most informed. You’ll rarely see a Nintendo franchise go dormant and then stay dormant forever. (Note: *rarely* implies existence of franchises which go to die and never return, such as Mother.) Nintendo is always resurrecting old series: Emio, Metroid Dread, Metroid Prime, F-Zero (if you want to call the F2P F-Zero service game as a “resurrection”) Donkey Kong Country, Kid Icarus, Punch Out, Star Fox, etc etc.

Though I do pose the question: Is it possible that Sony & their studios are so reluctant to revive dormant IP b/c they understand the heavy risk involved if they fail? So, while maybe Sony isn’t intentionally acting in a “safe” regard, it certainly is understandable to interpret an unwillingness to rebirth old IP as fear of failure/lost profits.

3. Lol you literally just responded to the last half line of that entire paragraph. You got me there…now please address everything else I wrote. (Also, maybe a better way to have written that last half sentence would’ve been to say that a lot of these “risk” games feel as though some higher-ups at Sony were looking to appease some investors, so they ordered [X] game to be produced.)



firebush03 said:

twintail said:

1. I'm not really sure what point you're making by comparing GoW>GoWR to Nintendo games from yesteryear. A more apt comparison would be GoWA>GoW in that regard. Why even bring up the jump from OoT>WW or MKW>MK8 when both of these had a full game release between them? Should we not then be comparing GoWA>GoWR, then? 

And other IP asset reuse too, unless I'm misunderstanding your point. ToTK from last year re-uses assets.

I think this argument is flimsy because you really have to go out of your way to make an argument between sequels being different or not from different IP over various decades of the IP's existence. The core gameplay loop of 2D Mario has not drastically changed in decades and I don't see anyone complaining about more 2D Mario. 

2. This doesn't make any sense. Whether Sony uses an existing IP or not, nothing is going to change in terms of the risk involved in the games they make. Just because another company wants to continually reuse their IP, doesn't mean everything needs to last forever. ND looked into the possibility of making a new Jak, but decided against it. Bend were contemplating a Day's Gone sequel, and decided against it (just 2 examples I can think of). IPs are not being abandoned purely because Sony thinks there's no money to be made. They're being abandoned because the creative teams have no interest in continuing them. Insomniac keeps churning out Ratchet games while also simultaneously to end the Resistance franchise (ending of R3 pretty much definitively closes the IP) .

Just because you might want more Ape Escape, or Wild Arms (or whatever it is you enjoyed from them) doesn't change that you need a dev team passionate enough to make those happen. Sony has since the PS3 gen at least, allowed their devs to make smaller budget games which they then sell for cheaper. That's exactly what Astrobot and Hell Divers 2 are examples of.

3. I feel acting like these projects lack passion or love is both incredibly baseless and pretty insulting to the teams working on these games. Firewalk wanted to create a hero shooter, Arrowhead's engagement with their audience shows how much they enjoyed making HD2, ND wanted to really push narrative in live service titles with TloU online, and Haven were the ones who proposed fairgames and actually were the ones who chose the project after Sony agreed to all 3 of their pitches. Then you have the teams behind MLB and Gran Turismo. No passion or love for these games? Give me a break. 

1. I mentioned OoT > WW and MKWii > MK8 b/c they were the only sequel examples I could think up at the time of writing. You could equally say MM > WW and MKWii > MK7. But the purpose in even mentioning these is to state how installments in a series should ideally (1) introduce a unique art style and (2) introduce gameplay elements which vastly shift the design. Asset-reusing sequels are great for getting that “one last hurrah!” like with SMG and Zelda BotW, but not for pushing the series forward. To choose the route of an asset reusing sequel as opposed to something far more original is to play it very safe: This is what I’m arguing. (I’m sorry if this reads like a broken record compared to my previous comment…though I feel maybe I needed to clarify some of my points which obviously didn’t hit with you.)

2. That’s a fair point. Sony just needs to find some way to allow for old IP to remain fresh and relevant. I know I’m going back to Nintendo a lot here…but this is where I’m most informed. You’ll rarely see a Nintendo franchise go dormant and then stay dormant forever. (Note: *rarely* implies existence of franchises which go to die and never return, such as Mother.) Nintendo is always resurrecting old series: Emio, Metroid Dread, Metroid Prime, F-Zero (if you want to call the F2P F-Zero service game as a “resurrection”) Donkey Kong Country, Kid Icarus, Punch Out, Star Fox, etc etc.

Though I do pose the question: Is it possible that Sony & their studios are so reluctant to revive dormant IP b/c they understand the heavy risk involved if they fail? So, while maybe Sony isn’t intentionally acting in a “safe” regard, it certainly is understandable to interpret an unwillingness to rebirth old IP as fear of failure/lost profits.

3. Lol you literally just responded to the last half line of that entire paragraph. You got me there…now please address everything else I wrote. (Also, maybe a better way to have written that last half sentence would’ve been to say that a lot of these “risk” games feel as though some higher-ups at Sony were looking to appease some investors, so they ordered [X] game to be produced.)

You've absolutely hit the nail on the head with regards to the issue I have and foresee with how Sony has managed its mainline franchises on PS5. HFW, GOWR, SM2 have all played it incredibly safe, and most likely they have exhausted their formulas (this coming from a fan of the Sony formula!). Sales are probably decent with these sequels but its likely that they will decline with the next iterations if they don't change it up in some way, whether it be art style, story and ideally gameplay. I am not sure how others don't seem to be able to acknowledge this. Throwing and recalling the axe in GOW 2018 was a crazy mechanic imo when it arrived, 4 years later we got a part 2 of the same game. There's nothing inherently wrong with direct sequels, but the 4-5 year wait for them puts a spanner in the works. Ragnarok works much better in 2020 as a direct follow up.

This leads into the next issue - and that is time to develop. They need to figure out how to get a consistent release schedule while maintaining the quality level. Insomniac has shown that this is possible by scaling teams and working on varying project sizes with limited scope. 

In a way Sony has created a problem for itself by producing a steady stream of AAA games during the PS3,PS4 and start of PS5 generations. Nailing variety, sequels and release cadence. I guess the average Sony gamer was simply expecting a continuation of that momentum. 



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JRPGfan said:

Just want them to go back to basics.
Stick with a cheap box, dont do mid gen refreshes, dont do GAAS games.... and make more variety of single player games.
Bring back some of the platformers and make some more RPGs.

This is my general mindset as well, but I'm open, as long as SNY is willing to be reasonable.

Mid gen refresh can be acceptable if it's done like last gen (PS4). Slot the mid gen refresh in where the launch console price was. This also likely means making the launch console weaker than they did with PS5, and more like PS4, so there's a worthy jump to Pro, then to next gen. If SNY wants to make the launch console more performant, like PS5 was for $499, based on a decent economy at the time, then don't bother with a Pro, and just shorten the gen a bit, like 6 years max. Don't milk the hardware in terms of profit either. If you can sell it for less, do it. Make the money through games and online services.

Trying to make some GAAS games is fine, just don't waste too many resources chasing that hit game that will flood PS with cash. That or build/buy new studios to make GAAS games so your existing studios can keep doing their thing, unless of course some existing studios want to give GAAS a try. Then give them a shot at some point, but don't have too many working on GAAS at once. Always make sure you're pumping out consistent enough bangers, even if they're not giant AAA experiences.

Let the studios keep doing their thing in terms of the games they make. That's worked out pretty well in the past. Don't push them into things like GAAS if they don't want to. Suggesting new idea's, or building on old idea's and IP is fine, but don't push too hard. Let them choose and go with the flow for the most part. While everyone needs some guidance and some discipline, creative people tend to perform better with more freedom, just not endless amounts of freedom.



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firebush03 said:

twintail said:

1. I'm not really sure what point you're making by comparing GoW>GoWR to Nintendo games from yesteryear. A more apt comparison would be GoWA>GoW in that regard. Why even bring up the jump from OoT>WW or MKW>MK8 when both of these had a full game release between them? Should we not then be comparing GoWA>GoWR, then? 

And other IP asset reuse too, unless I'm misunderstanding your point. ToTK from last year re-uses assets.

I think this argument is flimsy because you really have to go out of your way to make an argument between sequels being different or not from different IP over various decades of the IP's existence. The core gameplay loop of 2D Mario has not drastically changed in decades and I don't see anyone complaining about more 2D Mario. 

2. This doesn't make any sense. Whether Sony uses an existing IP or not, nothing is going to change in terms of the risk involved in the games they make. Just because another company wants to continually reuse their IP, doesn't mean everything needs to last forever. ND looked into the possibility of making a new Jak, but decided against it. Bend were contemplating a Day's Gone sequel, and decided against it (just 2 examples I can think of). IPs are not being abandoned purely because Sony thinks there's no money to be made. They're being abandoned because the creative teams have no interest in continuing them. Insomniac keeps churning out Ratchet games while also simultaneously to end the Resistance franchise (ending of R3 pretty much definitively closes the IP) .

Just because you might want more Ape Escape, or Wild Arms (or whatever it is you enjoyed from them) doesn't change that you need a dev team passionate enough to make those happen. Sony has since the PS3 gen at least, allowed their devs to make smaller budget games which they then sell for cheaper. That's exactly what Astrobot and Hell Divers 2 are examples of.

3. I feel acting like these projects lack passion or love is both incredibly baseless and pretty insulting to the teams working on these games. Firewalk wanted to create a hero shooter, Arrowhead's engagement with their audience shows how much they enjoyed making HD2, ND wanted to really push narrative in live service titles with TloU online, and Haven were the ones who proposed fairgames and actually were the ones who chose the project after Sony agreed to all 3 of their pitches. Then you have the teams behind MLB and Gran Turismo. No passion or love for these games? Give me a break. 

1. I mentioned OoT > WW and MKWii > MK8 b/c they were the only sequel examples I could think up at the time of writing. You could equally say MM > WW and MKWii > MK7. But the purpose in even mentioning these is to state how installments in a series should ideally (1) introduce a unique art style and (2) introduce gameplay elements which vastly shift the design. Asset-reusing sequels are great for getting that “one last hurrah!” like with SMG and Zelda BotW, but not for pushing the series forward. To choose the route of an asset reusing sequel as opposed to something far more original is to play it very safe: This is what I’m arguing. (I’m sorry if this reads like a broken record compared to my previous comment…though I feel maybe I needed to clarify some of my points which obviously didn’t hit with you.)

2. That’s a fair point. Sony just needs to find some way to allow for old IP to remain fresh and relevant. I know I’m going back to Nintendo a lot here…but this is where I’m most informed. You’ll rarely see a Nintendo franchise go dormant and then stay dormant forever. (Note: *rarely* implies existence of franchises which go to die and never return, such as Mother.) Nintendo is always resurrecting old series: Emio, Metroid Dread, Metroid Prime, F-Zero (if you want to call the F2P F-Zero service game as a “resurrection”) Donkey Kong Country, Kid Icarus, Punch Out, Star Fox, etc etc.

Though I do pose the question: Is it possible that Sony & their studios are so reluctant to revive dormant IP b/c they understand the heavy risk involved if they fail? So, while maybe Sony isn’t intentionally acting in a “safe” regard, it certainly is understandable to interpret an unwillingness to rebirth old IP as fear of failure/lost profits.

3. Lol you literally just responded to the last half line of that entire paragraph. You got me there…now please address everything else I wrote. (Also, maybe a better way to have written that last half sentence would’ve been to say that a lot of these “risk” games feel as though some higher-ups at Sony were looking to appease some investors, so they ordered [X] game to be produced.)

1. While I understand the point you're making here, I still don't think it means much in the grand scheme of things. You can't possibly complain that GoW>GoWR or HZD>HFW are examples of Sony not taking risks when the first game in each of these were massive risks in the first place. GoW2018 and HZD are fundamentally nothing like anything the studios had done before and there was absolutely zero chance that their sequels were going to change their art style or introduce gameplay elements that vastly shift the gameplay loop. This criticism is just flimsy, I'm sorry.

2. Maybe, it's always possible. But that would just be conjecture at this point. Sony studios have failed even by introducing new IPs. So, I don't personally believe that studios and creators are ignoring older IP due to fear of failure, as I think it's just more likely they want to do new and different things. Insomniac ended Resistance on their own terms. Sony Bend did the same with Syphon Filter back on PSP (though you could argue there's niggle room to explore the IP again). ND appear to still be continuing with Uncharted (with rumours that a new one is underway). Santa Monica bet big on going back to GoW. Studios are making the games they want to make. I don't think it's anything more than that.

3. I didn't respond because I'm not really sure what point you were trying to make in the first place. Risk in something like the gaming industry, would be creating something that can potentially fail, but you appear to be defining risk as willingness to do something original based entirely on either art style or gameplay loop. Or perhaps, now, you're defining it as not making games that please investors.

I'm ultimately unsure what point you're trying to make here, because if the risk is the former, then what exactly is the risk? Alienating your userbase?

And if it's the latter, then my point that creating something which isn't a financial guarantee would be correct. 

I mean, I could level this criticism at virtually any publisher. 




PS6 is probably gonna be like

PS6 "For Cheap People" SKU - $499.99
PS6 "Real Console Version" SKU - $749.99

Just you watch.

$500 is going to become the "budget" tier, lol. 



Soundwave said:


PS6 is probably gonna be like

PS6 "For Cheap People" SKU - $499.99
PS6 "Real Console Version" SKU - $749.99

Just you watch.

$500 is going to become the "budget" tier, lol. 

Considering the ps5 is $500..  the xbox series x is $500.  the switch 2 is going to be a good $400...  why would anybody expect the base ps6 to be less than $500?  Seems like you are pointing out the obvious.  



Switch 2 at 499, calling it now.



LegitHyperbole said:

Switch 2 at 499, calling it now.

Nah.  I would be stunned.  Too many younger people are into Nintendo.  $500 would be a stupid price for Nintendo.