firebush03 said:
Raising prices and an unwillingness to take any risks is why ppl are upset with modern Sony. You are correct in saying that PS5 does have a nice variety of games: There is HFB, GOWR, FFVIIReB, SM2, Wukong, Stellar Blade, and now Astro…but notice how these (with the exception of Astro and SB) are all *very* safe games. Nothing crazy, nothing super original. Just a ton of guaranteed money-makers. It’s very unappealing when compared to all prior generations, in which Sony dared to be bold. |
This is an incredibly strange argument you're making here. Sony making games that cater to their base is now all of a sudden enough for ppl to be upset? You really think that because they made sequels to very risky propositions like Horizon and the new God of War that all of a sudden, they're playing it safe? Horizon and the new God of War were massive risks for Sony at the time. You magically expect both Guerilla and Santa Monica to jump onto something brand new? They've already dared to be bold and now are reiterating on that like Sony have been doing since the PS1.
Unless you someone believe that Sony were constantly pumping out new IPs all the time and abandoning their games after a single entry. But that wouldn't account for the tons of IP that have sequels, and in some cases continue to today (like GT and Ratchet).
Just taking the last 4 years, we have Sony publishing the likes of Sackboy, Dreams, Tsushima, Predator, Destruction All-Stars, Returnal, Firewall Ultra, Concord, Helldivers 2 and the upcoming Lego Horizon (2024).
None of these are 'guaranteed money-makers'. In fact, they're pretty experimental/ new territory for their devs involved.
Sony's push into the live-service market also says otherwise. It's a space they've struggled to penetrate for years now, and they're taking the leaps to try enter it even when these are antithetical to their strengths as a narrative based dev/ pub.