I wonder if this one will come with a stand that isn't so fucking shitty when using the system horizontally
I like it when my mom goes out of town because I get to sleep on her side of the bed. -William Montgomery
Are you excited for PS5 Pro? | |||
Yes, I'll get one as soon as possible | 5 | 14.29% | |
Yes, I plan to get one in the future | 4 | 11.43% | |
More or less, I need to see more | 5 | 14.29% | |
No, I'm fine with my PS5 | 12 | 34.29% | |
No, I'm not interested on PS5 at all | 9 | 25.71% | |
Total: | 35 |
I wonder if this one will come with a stand that isn't so fucking shitty when using the system horizontally
I like it when my mom goes out of town because I get to sleep on her side of the bed. -William Montgomery
The more time passes, the more I feel midgen upgrades on consoles are a waste. Either the platform holders need to invest a lot to make them a good offer and thus divide the userbase, or they invest too little and make it pointless.
Based on the rumours the big ray tracing improvement will be an increasingly significant deal as this gen goes on and the new upscaling it has could make a notable difference though overall it looks like it'll probably not be as big a deal as the PS4 Pro. Still nice to see new hardware though.
If I were in the ps5 market, I would wait for a pro. The rumored jump sounds damn impressive. Could push 4070 levels.
i7-13700k |
Vengeance 32 gb |
RTX 4090 Ventus 3x E OC |
Switch OLED
First, before the excitement, people should prolly let them announce the thing.
But from everything the hearsay has told us. This is again, a product for the most enthusiasts console holder. It'll make nice gains in IQ especially for GPU intensive games, but the mild CPU boost won't change the problems we've encountered in games like Wukong or Dragons Dogma 2 recently.
Put on top the fact, this isn't a mandatory work for 3rd party to actually optimize their games for it ...
Anywoo, the better Ray-Tracing capabilities and the hopefully better upscaling solution will help make the experience better for those who wishes for it.
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Mar1217 said: First, before the excitement, people should prolly let them announce the thing. |
Agree that's not a mandatory work for multiplatform studios. Looking at 8th generation there was one more reason for such studios to optimize video games. Apart from PS4P there was XOX. Nowadays PS5's competitor probably refused to make midgen hardware. PS5P may have its own algorithms to upscale some games but it's still a big question if a lot of developers are gonna deliver special patches instead of PS5P's auto boosts.
Vorodroid said:
Agree that's not a mandatory work for multiplatform studios. Looking at 8th generation there was one more reason for such studios to optimize video games. Apart from PS4P there was XOX. Nowadays PS5's competitor probably refused to make midgen hardware. PS5P may have its own algorithms to upscale some games but it's still a big question if a lot of developers are gonna deliver special patches instead of PS5P's auto boosts. |
If PS4pro is anything to go by, probably not, aside from PS studio games. The games will probably run at higher resolutions and more stable on pro. Perhaps PS5pro will be able to run the ray tracing modes in 60fps.
One thing PS5 pro could be good at is keeping up with PS6, during the crossgen era. This gen we saw that PS4 pro could handle crossgen games a lot better than the basic hardware. So that's a nice plus.
Please excuse my (probally) poor grammar
Mar1217 said: First, before the excitement, people should prolly let them announce the thing. |
Call me crazy but I think Sony should have mandated unlocked framerate and/or dynamic resolutions (I doubt it's too much work). That way most games could have benefitted from PS5 Pro and PS6's extra power without the need of future patching.
Kyuu said:
Call me crazy but I think Sony should have mandated unlocked framerate and/or dynamic resolutions (I doubt it's too much work). That way most games could have benefitted from PS5 Pro and PS6's extra power without the need of future patching. |
Reading Digital foundry now and then, it seems most games have unlocked framerate and dynamic resolutions. Well maybe not fully unlocked, but they certainly don't stick to the target frame rate.
The faster GPU should mitigate the resolution dips. Frame rate dips might be bottle necked by the CPU but with dynamic resolution in play it's more likely the GPU is the limiting factor.
PS5 pro won't turn 30 fps modes into 60 fps modes, but should improve resolution and stability a lot for all modes, especially RT modes.
For VR it's a different story. Reprojection (60 to 120 fps) is what a lot of people complain about. Patches are needed to add a 90 fps mode if possible. I also have no idea whether there is any dynamic resolution scaling in play with foveated rendering. PSVR2 is ignored by DF :/
Someone tried to pixel count PSVR2 games, it's an outdated list though
https://www.reddit.com/r/PSVR/comments/15v0o7a/work_in_progress_comprehensive_list_of_psvr2/
At least NMS and Puzzling Places have gotten resolution updates.
SuperJortendo said: I wonder if this one will come with a stand that isn't so fucking shitty when using the system horizontally |
I hope the standard/default color scheme is all black