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Kyuu said:
Mar1217 said:

First, before the excitement, people should prolly let them announce the thing.

But from everything the hearsay has told us. This is again, a product for the most enthusiasts console holder. It'll make nice gains in IQ especially for GPU intensive games, but the mild CPU boost won't change the problems we've encountered in games like Wukong or Dragons Dogma 2 recently.

Put on top the fact, this isn't a mandatory work for 3rd party to actually optimize their games for it ...
Anywoo, the better Ray-Tracing capabilities and the hopefully better upscaling solution will help make the experience better for those who wishes for it.

Call me crazy but I think Sony should have mandated unlocked framerate and/or dynamic resolutions (I doubt it's too much work). That way most games could have benefitted from PS5 Pro and PS6's extra power without the need of future patching.

Reading Digital foundry now and then, it seems most games have unlocked framerate and dynamic resolutions. Well maybe not fully unlocked, but they certainly don't stick to the target frame rate.

The faster GPU should mitigate the resolution dips. Frame rate dips might be bottle necked by the CPU but with dynamic resolution in play it's more likely the GPU is the limiting factor.

PS5 pro won't turn 30 fps modes into 60 fps modes, but should improve resolution and stability a lot for all modes, especially RT modes.


For VR it's a different story. Reprojection (60 to 120 fps) is what a lot of people complain about. Patches are needed to add a 90 fps mode if possible. I also have no idea whether there is any dynamic resolution scaling in play with foveated rendering. PSVR2 is ignored by DF :/

Someone tried to pixel count PSVR2 games, it's an outdated list though

https://www.reddit.com/r/PSVR/comments/15v0o7a/work_in_progress_comprehensive_list_of_psvr2/

At least NMS and Puzzling Places have gotten resolution updates.