SvennoJ said:
It is true physical takes up space. So I cleaned up my shelves a bit today, brought a bunch of old games I won't play anymore back to the store and basically got Astrobot for free. The physical edition of Astrobot also comes with a cute poster and installed fast from disc. (Faster than me trying to download 40 GB)
With physical I still have less hesitation to buy a game. You can always return it, with a loss of course, yet better than buying digital and have nothing. But some things, like The Crew, are just garbage now. Servers turned off, game disc worthless. Not a big loss as I bought it second hand for cheap, but now it has no value at all anymore.
So I'll stick to disk drives, more options. |
Well said. And for games that don't force online updates to download the whole game or for multiplayer features at the start, it makes even more sense.
I bought Star Wars Jedi Survivor physically because it was on sale for even cheaper than it had recently been on PSN. Be that as it may, it's one of the least logical physical game purchases I've made in most other ways. It has a mandatory online download of over 100 GB.
My philosophy tends to be
Xbox 360: Now I can only get physical with the store closure, but I got some retail games digitally.
Switch: Mostly physical for retail games, some exceptions and some digital-only games.
PS3: Digital-only because of a faulty Blu-ray Drive
PS4/PS5: Mostly digital with some physical games.
Xbox One: All-digital so far, but that will change.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima