By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Will the Switch 2 finally be powerful enough and popular enough to get Nintendo all the top games?

Chrkeller said:

Obviously, computers are way more complex than most of us understand, no doubt.  But memory bandwidth is a bottleneck, and I suspect you know this.  

I never said anything to the contrary, the point I am trying to convey is you cant just point a stick at it and assert that's the sole problem.

...Especially as the console hasn't even been unveiled and the hardware showcased, making everything redundant and just irrelevant speculation.

Chrkeller said:

I can easily see 60 fps first party titles, but I strongly disagree if you think third party ps5 games (Dead Space Remake, Rebirth) are going to hit 60 fps on the Switch 2.  Indie games, sure.  But this thread doesn't seem focused on Indie but the major AAA third party titles, which will be capped at 30 fps. 

This is likely to be the case. But I never disagreed with this anyway.

Chrkeller said:

Either way I will tell you a quick story and you can make out of it what you will.  I will also stop this back-and-forth derailing, especially since Curl's post was spot on.  

When I was young, I leveraged my chemistry expertise and advance degree, ensuring everyone understood I knew the most in the room.  My career didn't go very well.  I was asked what I thought my brand was, which was SME.  I was told the people around me thought I was condescending prick and in no way was I viewed as a SME.  The older gentlemen who mentored me explained that messaging is key to driving engagement and connections.  So basically, his coaching taught me to level things down to bring people with me in upskilling while maintaining a mostly accurate tech message.  Since then, my career has exploded.  

Again, take that as you will.  

Again. Don't really care for this small world issue that you are making.

KrspaceT said:

Honestly I'm convinced that, seeing as the Switch was well within striking distance of the PS4 and Xbox1 for years before their successors launched, and is going to be, at worst, the third best selling system of all time, yet it didn't get a GTA5 port or any CODS or anything, that its not possible. Frankly every Playstation, Xbox, Steam Launcher, Epic Launcher, and third party launcher could all fatally and irrecovorabbly crash tomorrow and a year for now at least half of third parties would just close than try to put their games on a Nintendo system at this point.

It comes down to money in the end.

If a developer can justify the financial investment to backport a game to Switch, they will... And all games can be downscaled... It's just a matter of time and money.

The only reason GTA5 did not get a Switch port was due to Rockstar being stubborn, the game ran on Xbox 360/Playstation 3 consoles, so there was no technical reason for it to not get a Switch port.



--::{PC Gaming Master Race}::--

Around the Network
Pemalite said:
Chrkeller said:

Obviously, computers are way more complex than most of us understand, no doubt.  But memory bandwidth is a bottleneck, and I suspect you know this.  

I never said anything to the contrary, the point I am trying to convey is you cant just point a stick at it and assert that's the sole problem.

...Especially as the console hasn't even been unveiled and the hardware showcased, making everything redundant and just irrelevant speculation.

Chrkeller said:

I can easily see 60 fps first party titles, but I strongly disagree if you think third party ps5 games (Dead Space Remake, Rebirth) are going to hit 60 fps on the Switch 2.  Indie games, sure.  But this thread doesn't seem focused on Indie but the major AAA third party titles, which will be capped at 30 fps. 

This is likely to be the case. But I never disagreed with this anyway.

Chrkeller said:

Either way I will tell you a quick story and you can make out of it what you will.  I will also stop this back-and-forth derailing, especially since Curl's post was spot on.  

When I was young, I leveraged my chemistry expertise and advance degree, ensuring everyone understood I knew the most in the room.  My career didn't go very well.  I was asked what I thought my brand was, which was SME.  I was told the people around me thought I was condescending prick and in no way was I viewed as a SME.  The older gentlemen who mentored me explained that messaging is key to driving engagement and connections.  So basically, his coaching taught me to level things down to bring people with me in upskilling while maintaining a mostly accurate tech message.  Since then, my career has exploded.  

Again, take that as you will.  

Again. Don't really care for this small world issue that you are making.

KrspaceT said:

Honestly I'm convinced that, seeing as the Switch was well within striking distance of the PS4 and Xbox1 for years before their successors launched, and is going to be, at worst, the third best selling system of all time, yet it didn't get a GTA5 port or any CODS or anything, that its not possible. Frankly every Playstation, Xbox, Steam Launcher, Epic Launcher, and third party launcher could all fatally and irrecovorabbly crash tomorrow and a year for now at least half of third parties would just close than try to put their games on a Nintendo system at this point.

It comes down to money in the end.

If a developer can justify the financial investment to backport a game to Switch, they will... And all games can be downscaled... It's just a matter of time and money.

The only reason GTA5 did not get a Switch port was due to Rockstar being stubborn, the game ran on Xbox 360/Playstation 3 consoles, so there was no technical reason for it to not get a Switch port.

So memory bandwidth is going to be a bottleneck.  Said bottleneck will limit fps of third party games. 

That sounds vaguely familiar.  It is almost like that was what I said on page 1.

Good thing you've derailed a perfectly good thread to only align to my point.



Some franchises that skipped OG Switch may come back on Switch 2. Other titles, it depends. Anything that's pushing the PS5 and Series to their limits is probably a no-go, but anything that can be scaled down relatively easily is fair game. In other words, more or less the same as current Switch, but better in some areas.



Chrkeller said:

So memory bandwidth is going to be a bottleneck.  Said bottleneck will limit fps of third party games. 

That sounds vaguely familiar.  It is almost like that was what I said on page 1.

Good thing you've derailed a perfectly good thread to only align to my point.

Memory bandwidth is always a limitation.



--::{PC Gaming Master Race}::--

curl-6 said:

I mean, Switch is way behind PS4 and even Xbox One in terms of power, yet it still got solid ports of stuff like Witcher 3, Doom 2016, Doom Eternal, Hogwarts Legacy, Kingdom Come Deliverance, Hellblade, Ace Combat 7, Bright Memory Infinite, Dying Light, World War Z, Sniper Elite 4, Dragon Quest 11, Wolfenstein II, Warframe, Mortal Kombat 11...

Unless Nintendo completely shits the bed and gives Switch 2 some horrible gimmick that nobody wants, it's likely to sell well enough that it gets a good number of PS5/Xbox Series ports. They will have cutbacks, much as PS4 ports to Switch do, but that won't matter to the target audience; Nintendo players have accepted lesser visuals as a trade-off for portability.

The thing is, the cutbacks will be less worrisome then now. Just a side by side comparison, zooming and pausing, so visual elitists can point their fingers to what they call "atrocities"



 

 

We reap what we sow

Around the Network

Switch 2 will not be nearly as powerful as the PS5 and it won't matter in almost every case.  Switch 2 will probably be around PS4 level (or maybe a little bit better).  This is fine, because almost every PS5 third party game also runs on PS4.  There are only a handful of really big budget PS5 games that couldn't be made for PS4, and it will likely be that we continue to get only a small handful of these each year going forward.

Having said that, there will still be a decent amount of PS5 games that won't come to Switch 2 even though it would be powerful enough.  GTA V was a PS3 game and it never came to the Switch.



The_Liquid_Laser said:

Switch 2 will not be nearly as powerful as the PS5 and it won't matter in almost every case.  Switch 2 will probably be around PS4 level (or maybe a little bit better).  This is fine, because almost every PS5 third party game also runs on PS4.  There are only a handful of really big budget PS5 games that couldn't be made for PS4, and it will likely be that we continue to get only a small handful of these each year going forward.

Having said that, there will still be a decent amount of PS5 games that won't come to Switch 2 even though it would be powerful enough.  GTA V was a PS3 game and it never came to the Switch.

Honestly, it seems to me that right about every game made for PS5 is still pretty much capable of running on PS4, even those very few that are not on PS4 - at this moment it comes down to "why port" and not "if it can run?" - for PS4 it has less sense with every passing day and every new PS5 sold, but for Switch 2, it will come down to expected ROIs...mostly.

I keep coming back again and again to Hogwarts Legacy, that game is on everything, both current and last gen (apart from WiiU), and while it looks...well, rough...on Switch, it apparently sold quite good (I wasn't able to find any real data, except for articles about selling really good). So yeah, in the end, it always comes down to whether the publishers are willing to do it, not if they can.

Last edited by HoloDust - on 30 August 2024

HoloDust said:
The_Liquid_Laser said:

Switch 2 will not be nearly as powerful as the PS5 and it won't matter in almost every case.  Switch 2 will probably be around PS4 level (or maybe a little bit better).  This is fine, because almost every PS5 third party game also runs on PS4.  There are only a handful of really big budget PS5 games that couldn't be made for PS4, and it will likely be that we continue to get only a small handful of these each year going forward.

Having said that, there will still be a decent amount of PS5 games that won't come to Switch 2 even though it would be powerful enough.  GTA V was a PS3 game and it never came to the Switch.

Honestly, it seems to me that right about every game made for PS5 is still pretty much capable of running on PS4, even those very few that are not on PS4 - at this moment it comes down to "why port" and not "if it can run?" - for PS4 it has less sense with every passing day and every new PS5 sold, but for Switch 2, it will come down to expected ROIs...mostly.

I keep coming back again and again to Hogwarts Legacy, that game is on everything, both current and last gen (apart from WiiU), and while it looks...well, rough...on Switch, it apparently sold quite good (I wasn't able to find any real data, except for articles about selling really good). So yeah, in the end, it always comes down to whether the publishers are willing to do it, not if they can.

I think that has been absolutely true so far this generation, especially since most ps5 games had a 60 fps.  One of the easiest ways to drop memory bandwidth requirements is to drop fps.

What I find curious is there are a handful of future games all capped at 30 fps.  That indicates to me, finally, we are going to start seeing games that would be very hard to port to the ps4.  Saving bandwidth by reducing fps appears to be going away.  



Pemalite said:
Chrkeller said:

So memory bandwidth is going to be a bottleneck.  Said bottleneck will limit fps of third party games. 

That sounds vaguely familiar.  It is almost like that was what I said on page 1.

Good thing you've derailed a perfectly good thread to only align to my point.

Memory bandwidth is always a limitation.

Agreed.  Which is why I brought it up.  



Chrkeller said:
HoloDust said:

Honestly, it seems to me that right about every game made for PS5 is still pretty much capable of running on PS4, even those very few that are not on PS4 - at this moment it comes down to "why port" and not "if it can run?" - for PS4 it has less sense with every passing day and every new PS5 sold, but for Switch 2, it will come down to expected ROIs...mostly.

I keep coming back again and again to Hogwarts Legacy, that game is on everything, both current and last gen (apart from WiiU), and while it looks...well, rough...on Switch, it apparently sold quite good (I wasn't able to find any real data, except for articles about selling really good). So yeah, in the end, it always comes down to whether the publishers are willing to do it, not if they can.

I think that has been absolutely true so far this generation, especially since most ps5 games had a 60 fps.  One of the easiest ways to drop memory bandwidth requirements is to drop fps.

What I find curious is there are a handful of future games all capped at 30 fps.  That indicates to me, finally, we are going to start seeing games that would be very hard to port to the ps4.  Saving bandwidth by reducing fps appears to be going away.  

In 2 weeks we'll see how Jedi Survivor runs on PS4 and Xbox One.