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Pemalite said:
Chrkeller said:

I think you worry too much about being the smartest in the room and lose sight of illustrations.  And you are right, I am sure it is more complex than I made out, most things are.

But my illustration is still fine.  Increasing fps requires jumps in memory bandwidth.  The Switch is likely stuck at 30 fps max, and will need sacrifices to hit 30 fps, that was the point.  

Sometimes I think you should ask yourself "what are they trying to illustrate" before replying to people.  

As a simple question, is the memory bandwidth of the switch 2 going to be a bottle neck for modern third-party games?  

It's not about being the "smartest". - Nor do I care for such irrelevant garbage or how people perceive me, that's small world stuff.

The point I am trying to convey is that there is more to a systems capabilities than just a single facet... Be it bits, flops or memory bandwidth.

Case in point...
* Switch.
21.3–25.6 GB/s of bandwidth.

* Playstation 3.
20.8-25.6 GB/s of bandwidth.

The Switch wipes the floor with the Playstation 3.

Or take the Radeon 5700XT with 17% higher memory bandwidth than the Radeon 6700XT, the 5700XT should win right? No, it gets obliterated, at every resolution. Things like Infinity Cache, Delta Colour Compression, variable rate shading, mesh shaders, and sampler feedback and more all add to RDNA2 receiving massive performance boosts even when everything else is kept equal.

A graphics chip is the sum of it's parts, not a singular aspect.

Will the Switch be a 30fps console? Probably. Xbox Series X and Playstation 5 have 30fps games. - Does it matter? Probably not.
Will it have 60fps games? Absolutely. It's developer discretion on what the framerates end up being rather than the hardware itself.

Remember the Super Nintendo had 60fps games... And that console only had a 3.58Mhz CPU and 128kb of Ram, developers make the decisions on what the game ultimately ends up being.

Obviously, computers are way more complex than most of us understand, no doubt.  But memory bandwidth is a bottleneck, and I suspect you know this.  

I can easily see 60 fps first party titles, but I strongly disagree if you think third party ps5 games (Dead Space Remake, Rebirth) are going to hit 60 fps on the Switch 2.  Indie games, sure.  But this thread doesn't seem focused on Indie but the major AAA third party titles, which will be capped at 30 fps.  

Either way I will tell you a quick story and you can make out of it what you will.  I will also stop this back-and-forth derailing, especially since Curl's post was spot on.  

When I was young, I leveraged my chemistry expertise and advance degree, ensuring everyone understood I knew the most in the room.  My career didn't go very well.  I was asked what I thought my brand was, which was SME.  I was told the people around me thought I was condescending prick and in no way was I viewed as a SME.  The older gentlemen who mentored me explained that messaging is key to driving engagement and connections.  So basically, his coaching taught me to level things down to bring people with me in upskilling while maintaining a mostly accurate tech message.  Since then, my career has exploded.  

Again, take that as you will.  



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